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Stormhome

The island of Stormhome is a long, scimitar-shaped piece of land with a narrow spine of highlands running up its center. They are not quite tall enough to be mountains, but these steep hills are enough to block the fierce winds blowing east down the Icehorn Mountains and across the waves to the island crouched against Aundair's northern shore. Built against a bluff overlooking the Bitter Sea on the island's east side is the city of Stormhome, House Lyrandar's ancestral home and principal base of operations. Because of the powers of Lyrandar weather mages, the climate around the city is balmy and unusually nice for such northern waters. As such, there is a strong divide between the snowy west side and the comfortable east side of Stormhome Island's central hills.   Until House Lyrandar secured rights to this island at the mouth of Scion’s Sound, Stormhome was a rugged and desolate place; a windswept rock home only to a garrison of demoralized soldiers. Six hundred years ago, Lyrandar chose this spot to build its enclave and used weather-controlling magic to divert the worst storms away from the island. The results were astonishing: Stormhome became an island paradise, a testament to House Lyrander’s wealth and power.   Stormhome remains part of Aundair but is left to its own devices, making it an ideal retreat for foreign dignitaries and nobles. Even Queen Aurala seems enchanted with the place, spending a portion of each year in the company of Lyrandar’s baron, Esravash d’Lyrandar, swapping secrets and rumors to the dismay of both their advisors. As the premier destination for the wealthy and powerful, Stormhome has emerged as a hotbed of intrigue, and agents come to broker alliances and gather intelligence about their rivals.

Districts

The highest parts of the city, at the top of the bluff, is called Highwash and it is the brilliant crown to Lyrandar affairs. The top of the bluff is the verdant space known as Pinnacle, a conical neighborhood built around the gentle peak at the city's highest point. Surrounding this are the Matriarch Ward, which holds the homes of House Lyrandar's leadership, and the Rose Ward, whose sunset-colored stone walls contain some of the most important civic buildings in the city.   Lower down on the bluff is the level known as Cliffwash where Stormhome's bustling middle class lives. The embassies and magic shops of Harston Heights serve as crossroads for travelers from throughout Khorvaire and the bustling districts around the massive airship tower in Center Spire are some of the busiest places in the city. The most prestigious docks in Stormhome are those of Dawnside and it is also the location of the city's theaters and main airship docks.   The lowest level, Tidewash, is right next to the water. It's neighborhoods tend to be filled with the most outsiders and, ever since the espionage-filled days of the Last War, the most in need of a firm hand. The taverns and industrial centers of Kraken Bay are places where sailors of all kinds come to deal in information while the streets of Whirlwind Inlet tend to be relatively orderly except around the large arena. Maelstrom is the part of the city that specifically caters to foreigners, with an adventurer's quarter and a red light district.
Population
30,000
Owning Organization

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