Balaz
I don't know the origins of Balaz, but the stories of it trace back to the first Mechanicals. All Mechanicals know how to play, as they typically learn in school. It is a way for them to practice using their magic, but it is also a form of gambling, as winners are usually awarded with the stones of their opponents.
Board
A Balaz board is shaped like an eye, with indentations (called pockets) where players place their spell stones. Boards come in all different sizes. The number of pockets is typically in multiples of 45, but is always an odd number. So the smallest boards have 45 pockets, the next size up have 91, and so on. I've seen them get as big as 361 pockets, though most players prefer smaller boards because each player theoretically needs enough Spell Stones to cover half the board. Most games don't see players using every single one of their stones, but it's not always good to count on, especially if your spell stones are on the line.
Player Turn
After deciding who goes first, players take turns doing one of two things:
- Place a stone
- Activate a stone
Players must place stones in the outermost available band of pockets or adjacent to one of their previously placed stones. So it's not unusual to see players placing rows of stones next to one another as they try to block each other off.
Once a stone is placed, the spell written into it can be activated on a future turn. Players may use their spells to duplicate stones, move stones around the board, and block off areas in order to set themselves up for a good play or force their opponants into a poor one. The game ends when a stone is placed in the very center pocket.
Scoring
The board is divided into bands--a series of concentric circles surrounding the center pocket, and rows of pockets forming the "white" of the eye. Each band is worth a different number of points, some negative. The central pocket can cause a player to either win or lose points depending on the configuration of pieces around it. So in some games, players race to the center in order to end the game early and cash in on their points, and in others, they try to drive their opponant in, so that they will lose points they cannot recoup.
At the end of the game, the winner is typically awarded their opponant's spell stones. In some games, especially with larger boards, the winner can only take some of the stones. In these cases, the number is agreed upon before the game. In many cases, especially among young players and in tournaments, it is agreed that only one stone can be taken. Winners are only allowed to take stones that were actually played during the game, so players may choose not to play their best spells if they are unsure they can win. Any stones selected by the winner have the locks removed and then belong to the winner. Of course, a winner may choose to be gracious and take fewer or none of their opponant's stones, even if they are entitled to them by the rules of the game. This rule of sportsmanship is reinforced by the story of Erutav's Revenge, which teaches the dangers of becoming greedy while playing Balaz.
After deciding who goes first, players take turns doing one of two things:
- Place a stone
- Activate a stone
Players must place stones in the outermost available band of pockets or adjacent to one of their previously placed stones. So it's not unusual to see players placing rows of stones next to one another as they try to block each other off.
Once a stone is placed, the spell written into it can be activated on a future turn. Players may use their spells to duplicate stones, move stones around the board, and block off areas in order to set themselves up for a good play or force their opponants into a poor one. The game ends when a stone is placed in the very center pocket.
Scoring
The board is divided into bands--a series of concentric circles surrounding the center pocket, and rows of pockets forming the "white" of the eye. Each band is worth a different number of points, some negative. The central pocket can cause a player to either win or lose points depending on the configuration of pieces around it. So in some games, players race to the center in order to end the game early and cash in on their points, and in others, they try to drive their opponant in, so that they will lose points they cannot recoup.
At the end of the game, the winner is typically awarded their opponant's spell stones. In some games, especially with larger boards, the winner can only take some of the stones. In these cases, the number is agreed upon before the game. In many cases, especially among young players and in tournaments, it is agreed that only one stone can be taken. Winners are only allowed to take stones that were actually played during the game, so players may choose not to play their best spells if they are unsure they can win. Any stones selected by the winner have the locks removed and then belong to the winner. Of course, a winner may choose to be gracious and take fewer or none of their opponant's stones, even if they are entitled to them by the rules of the game. This rule of sportsmanship is reinforced by the story of Erutav's Revenge, which teaches the dangers of becoming greedy while playing Balaz.
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