Aeons
An Aeon is a powerful entity that is bound via arcane oath to come to its caller's aid. Though you may secure the vow of multiple aeons, the power of each is based on your strength and grows as you do.
Creating an Aeon
When you first secure the vow of an aeon, you build the traits it boasts when called. Your Aeon begins with a set of base traits and a select number of greater traits. At level three, your aeons possess two greater traits of your choice. At level 5 and again at level 10, your aeons gain two greater traits. Greater traits designated with an asterisk can be selected multiple times.BASE TRAITS
Your aeon begins with these traits.Hit Points: Equal to your maximum
Size: Large (or Huge at Level 10)
Speed: 30’
Armor: Natural, reduces bludgeoning, piercing, and slashing by 1
Attacks: Your aeon's attacks are Adept and considered magical for purposes of overcoming Damage Reduction
Damage (claw, bite, etc., depending on creature form): 2d6 bludgeoning, piercing, or slashing, depending on the form.
Fury: 30' line dealing 1d12 plus 1d12 per odd level of a damage type you select
Defenses: Dodge and Arcane Defense with a rank equal to your arcane magic rank
Ability Checks: Made at your arcane magic rank
GREATER TRAITS
Adamantine Hide*: Increase the Damage Reduction of your aeon's armor by 1Burrow: Your aeon gains a burrow speed equal to its speed
Climb: Your aeon gains a climb speed equal to its speed
Fly (requires level 5): Your aeon gains a fly speed equal to its speed
Cone of Fury: Your aeon's fury becomes a 30' cone
Deadly Fury: Your aeon’s fury area is doubled
Defensive: Your aeon provides you full cover if it is between you and an opponent
Divine (requires the White Mage Caller's Calling feature): The aeon adds your Wisdom modifier to its Hit Points, damage, & spell effects
Elemental Attacks: Your aeon's attacks also deal its Fury damage type
Elemental Blood: Your aeon gainst Immunity to damage of its Fury damage type
Furious*: Once per round when making an attack, your aeon can make an additional attack
Mighty*: Increase your aeon's hit points by 100%
Swift*: Your aeon's speed is doubled
Swim: Your aeon gains a swim speed equal to its speed
Undefeatable*: Your aeon gains Damage Reduction to a Damage Type
EXAMPLE AEONS
Following is a list of aeons An-Tami the satyr caller could bind with. An-Tami is level 3 with 10 hit points.Anima |
Large magical beast |
|
---|---|---|
Hit Points: 10 | Speed: 30 | Ability Checks: Trained |
Attacks: Adept | Claw: 2d6 Slashing | Fury: 30' line, 3d12 necrotic |
Defenses: Dodge (Trained), Arcane Defense (Trained), Armor 3/3/3 | ||
Greater Traits: Adamantine x2 |
Bahamut |
Large dragon |
|
---|---|---|
Hit Points: 20 | Speed: 30 | Ability Checks: Trained |
Attacks: Adept | Claw 2d6 slashing | Fury: 60' line, 3d12 radiant |
Defenses: Dodge (Trained), Arcane Defense (Trained), Armor 1/1/1 | ||
Greater Traits: Deadly Fury, Mighty |
Ifrit |
Large elemental |
|
---|---|---|
Hit Points: 10 | Speed: 30 | Ability Checks: Trained |
Attacks: Adept | Claw 2d6 fire & slashing | Fury: 30' line, 3d12 fire |
Defenses: Dodge (Trained), Arcane Defense (Trained), Armor 1/1/1, Immune to fire | ||
Greater Traits: Elemental attacks, elemental blood |
Shiva |
Large giant |
|
---|---|---|
Hit Points: 10 | Speed: 30 | Ability Checks: Trained |
Attacks: Adept | Claw: 2d6 slashing | Fury: 30' cone, 3d12 cold |
Defenses: Dodge (Trained), Arcane Defense (Trained), Armor 1/1/1, Immune to cold | ||
Greater Traits: Cone of fury, elemental blood |
Yojimbo |
Large celestial |
|
---|---|---|
Hit Points: 10 | Speed: 30 | Ability Checks: Trained |
Attacks: Adept | Sword: 2d6 slashing x3 | Fury: 30' line, 3d12 slashing |
Defenses: Dodge (Trained), Arcane Defense (Trained), Armor 1/1/1 | ||
Greater Traits: Furious x2 |
Comments