THE NINE SONGS
BALLAD OF COURAGE
You unfurl a ballad of bravery, inspiring courage in your allies.
Creatures in the area you select gain a bonus to healing equal to your level.
BALLAD OF FASCINATION
You unleash upon your audience a wondrously beautiful ballad.
Creatures you select in the area must resist your
Perform attempt with Charisma or be fascinated, taking no action except to listen and enjoy this song. Any obvious threat, such as the drawing of weapons, or meaningful distraction, such as nearby danger or combat, immediately ends this effect.
At level 3, you can suggest one fascinated creature per even level you possess to take a course of action, which the creature perceives as reasonable. Creatures can be deceived by means of this ballad but if the deception becomes apparent (such as jumping into a pool of acid suggested to be water), the effect ends.
BALLAD OF LEADERSHIP
You stir your comrades up in a song of unity and ability.
Select one creature in the area as the hero of this ballad. While they engage in an action they are skilled in, other creatures you select in the area are skilled in the action as well.
CANTICLE OF FREEDOM
Select one creature in the area as the hero of this canticle. You can attempt to end an effect on them that an attempt can end with
Advantage. In addition, creatures in the area you select have
Advantage ending effects the hero has overcome during this canticle.
At level 7, the hero can also attempt to end an effect on them at the start of each of their turns, gaining
Advantage on the attempt.
CANTICLE OF HEROISM
You sing to strength and indomitableness in this reverberating canticle.
At the start of the song, creatures in the area you select gain 1d4
Temporary Hit Points per odd level you possess. In addition, select one creature in the area as the hero of this canticle. They can increase the distance of any movement they take by 5'.
CANTICLE OF ZEAL
You sing of dedication and fervor in this stirring canticle.
Select one creature in the area as the hero of this canticle. They reduce damage they take by one. In addition, if a creature deals damage to the hero, the next creature in the area to hit that creature with an attack before the end of the hero's next deals additional damage to that creature equal to your Charisma modifier.
MONODY OF COWARDICE
Condemnation rides the chords of this monody, instilling fear in the heart of its subject.
Select one creature in the area as the villain of this monody. They deal 1 less damage with melee attacks per every 5 levels you possess. In addition, the villain must resist your
Perform attempt with Charisma at the start of each of its turns or have its movement
Hindered when moving toward its enemies.
MONODY OF DISCORD
This powerfully distracting melody sends its subject off rhythm.
Select one creature in the area as the villain of this monody. They cannot make attacks in concert with their allies and their allies cannot provide them with cover from attacks.
MONODY OF DISTRUST
You sew dissension and distrust through this unsettling melody.
Select one creature in the area as the villain of this monody. If they miss with a melee or ranged attack, they deal the attack's damage to an ally adjacent to them or the target of your choice.
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