Fighters

The Fighter


LevelBenefitHero’s SurgesTelling Attacks DamageTitle
1Fighter Features, Action Surge, Combat Expertise, Opportunity Attack, Second Wind, Telling Attacks41d4Squire
2Combat Agility, War Craft51d4Soldier
3Boon, Sentinel, Veteran51d6
4War Craft Feature61d6Knight
5Valor61d6
6War Craft Feature71d6Myrmidon
7Boon71d8
8War Craft Feature81d8Dragoon
9Boon81d10
10Heroism91d10
Fighter Combat Feats

Fighter Combat Feats


NameAttack Action (Once per Turn)Benefit
ChargeMove at least 10' in a straight line then make a push attack with advantage or a melee attack.If you move your full speed in a straight line before making an attack, you gain a +1 rank bonus to the attack.
CleaveMake a melee weapon attack against two creatures in adjacent squares within range. These attacks do not benefit from bonus damage.
If you use a different weapon for each attack, your targets do not have to be adjacent.
Once per round when your melee weapon attack or Telling Attacks feature reduces an enemy to 0 or fewer hit points, you can make a melee weapon attack against another adjacent enemy.
Deadly ManeuversMake two or more Martial Maneuver attacks at a -1 rank penalty per attack attempted.When you make a Martial Maneuver attack with critical success, you can use the Devastating effect to make a weapon attack against the target.
HamstringMake a weapon attack with a -1 rank penalty. Until the end of the target's next turn, the distance it moves is reduced by 5' on a normal success, 10' on a major, and 15' on a critical.
If the target regains hit points or spends an attack to end this effect, this effect ends.
Your attacks with major or better success against creatures who are unable to move at their normal speed deal your Telling Attacks damage.
Power AttackMake a non-finesse weapon attack with a -2 rank penalty. This attack deals an additional 5 damage.When you make an attack with disadvantage and hit with both rolls, deal your Telling Attacks damage.
Shield WallMake a shield bash attempt against the target and, until the end of the next turn, treat the target as if you took the defend action against it.When you use a shield to successfully parry an attack, you suffer no ill effect from the attack.
Shield ExpertiseMake a shield bash attempt. If this attack hits, make a weapon attack. This secondary attack deals no bonus to damage.You can use a shield to parry attacks that target Dexterity.
TrampleMove up to your speed and deal your Telling Attacks damage to creatures you choose whose spaces you move though.You can move through spaces of foes one size smaller than you with hindered movement.
Two-Weapon DefenseWhile wielding two weapons, take the defend action and use one weapon to make Parry attempts. At the start of your next turn, make a melee weapon attack with your other weapon. If you did not successfully defend against an attack since you took this action, this attack gains advantage.Ignore the one-handed restriction when wielding two weapons. In addition, when you parry multiple attacks while wielding a weapon in each hand, you block an additional attack on a limited or better success.
Two-Weapon FightingMake an attack with disadvantage with two weapons you wield. If a 20 is rolled, the disadvantage for that attack is cancelled.Ignore the 1-pound weight restriction when wielding two weapons. In addition, when you have advantage or reliability with an attack, you can forgo it to make an attack with each weapon you wield.
LEVEL 2 Fighters
Combat Agility
When your Opportunity Attack is triggered, you can move 5'.
War Craft
At level two, your study of battle hones you into a weapon of battle. Select your path of war craft.
Arcane Archer
Cavalier
Master-at-Arms
Swordmage
Warlord
Warrior
LEVEL 3 Fighters
Sentinel
You can spend a hero's surge to act outside of your turn at any initiative Success Level, so long as you use your action to intercept an attack
Veteran
Your experiences in the fighting arts allow you to easily rub shoulders with similar sorts. Choose one of the following options.
Guard: Double your Reknown with town and city guards
Mercenary: Double your Reknown with mercenaries
Officer: Double your Reknown with military officers
Revolutionary: Double your Reknown with revolutionaries
Soldier: Double your Reknown with soldiers

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