Halflings
Halflings are small, guileful, wily humanoids often found in forests, quiet hamlets, or populous cities. They are sometimes known as gnomes and are stereotypically either whimsical, enjoying trickery and puzzles, or stout homebodies, enjoying simple things and peace.
Halfling Heroes
Ability Modifiers: +1 to two ability scores, -1 to StrengthBloodline Benefits:
• You possess a movement Skill of your choice.
• You have Reliability on defenses against either fear or illusion effects and can make a Luck Roll to resist such effects that would normally not allow you to.
Languages: Common
Lifespan: Most halflings live a typical human lifespan, though rare individuals have been known to live much longer; legend tells of a gnome by the name of Stiltskin who lived to an age of three hundred and fifty.
Size: Small. You gain a +1 rank bonus to Stealth attempts and a +1 rank bonus to Dodge attempts against Large or larger creatures. However, you cannot use weapons that allow a two-handed option with one hand and can only wield two-handed weapons with the Small feature. Average height: 3' 4" ( 1d12+32 "). Average weight: 35 pounds ( 2d8+25 pounds).
Speed: 25’
Vision: Normal
Halfling Traits
Lucky: You have Advantage on Luck Rolls for good fortune.Subrace: You gain the feature of one of the following subraces.
Gnome: You are Trained in an Arcane Illusion cantrip of your choice. If your class grants you the same cantrip, increase your rank with it by 1.
Lightfoot: When you have Cover from a creature, you can make a Stealth attempt to hide from it, even if it is observing you.
Stout: Once you resist an effect your Bloodline Benefit grants you reliability against, you become immune to it until you take a long rest.
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