Creatures in the game world are divided into fourteen different types. Some effects in the game only apply to specific creature types or subtypes. The fourteen creature types are broken up into six outsider types and eight native creature types.
OUTSIDERS
An outsider is a creature not naturally occurring in the game world. They may be animated, summoned, or invading the realm of mortals. Some heroes rebuke, sense, or cast spells that affect only outsiders. Bring outsiders into your game to let these heroes shine.
Abberant
Aberrants are the outsiders of all outsiders. They are creatures that may have existed before the world, come from alien planes, or even arrived from another universe, such as otyughs and aboleths. Aberrations usually do not have an understandable form of logic or motivation. Some possess psychic powers. There are no baseline features that aberrants possess, though resistance to enchantment, illusion, or other schools of magic is not uncommon.
Aberrants can provide a connection in your world to the stars and the universes beyond, as well as an alien threat that all other creature types, even outsiders, might unite against. Bring aberrants into your story to add:
• Wonder
• Horror
• Vastness
• Timelessness
Celestial
Celestials are beings native to the higher planes, usually associated with heavenly purpose such as angels and seraphim. They often possess immunity or damage reduction to non-magical weapons and the ability to speak all languages, and radiate auras of protection.
Celestials can provide a connection to an afterlife, a bigger plan, and immortal struggles in your world. Bring celestials into your story to:
• Inspire
• Warn
• Judge
• Challenge evil heroes
• Bless good heroes
Elemental
Elementals are beings native to the elemental planes of air, earth, fire, and water. They include efreets, djinns, and pure elementals. They are usually immune to or absorb their native element and suffer vulnerability to the opposing element.
Elementals can provide life, threat, and passion to the weather and elements of your world and add a sense of the primordial. Bring elementals into your story to:
• Stir chaos
• Threaten civilization
• Invoke awe
• Highlight heroes with elemental powers
Fey
Fey are creatures who are wholly from the fairy realms or straddle the border of the mortal world and the fey realms, such as nymphs, dryads, pixies, and sprites. Fey often have close connections with nature. Many are difficult to effect by enchantment spells as they are so exposed to them in their native realm.
Fey creatures can provide connections, threats, and life to the wildernesses of your world. Bring fey creatures into your story to add:
• Humor
• Magic
• Whimsy
• Watchfulness
• Magical dread
Fiend
Fiends are beings of the lower planes such as the abyss, Hel, and other brutal landscapes, and include creatures such as demons and devils. They often possess immunity or damage reduction to non-magical weapons and resistance to an element.
Fiends can provide a hint of eternal, extraplanar war to your world and portend an afterlife and a struggle for souls. Bring fiend creatures into your story to add:
• Dark humor
• Hedonism
• Vileness
• Temptation
• Nefariousness
• A foe for good heroes
• Approval for evil heroes
Undead
Undead are mortals returned to life through curses, necromantic forces, or escape from the realm of the dead, such as ghosts, zombies, and vampires. They are usually vulnerable to radiant damage, immune to necrotic damage, harmed by healing, and unaffected by effects reliant on drinking, eating, breathing, or sleeping including poison and disease. In addition, incorporeal undead may be immune to non-magical weapons and ignore parry attempts.
Undead can provide a sense of immortality or damnation to your world. Bring undead creatures into your story to add:
• Dread
• Disgust
• Creepiness
• A highlight for light-bringing heroes
NATIVE CREATURES
Creatures native to the game world are not considered outsiders and so have few spells and powers aimed at dealing with their intrusion. They also largely lack common traits and resistances that outsiders possess.
Animal
Animals cover the gambit of all normal creatures, from insects to arachnids to birds to mammals to reptiles to dinosaurs. They can provide friends, foes, and everything in between.
Animals provoke a sense of grounding and realism. Use animals in your story to add:
• Pets
• Phobias
• A highlight for heroes with ties to nature
• Cuteness
Construct
Objects animated into lifelike activity, constructs range from flesh golems to kani dolls to clockwork butlers. They may be driven by magic or technology, but usually lack any mind of their own, thus making them immune to enchantments, certain illusions, and other effects targeting living creatures.
Constructs provide a sense of magic and unreliability to your world. Use constructs in your story to add:
• Wonder
• Witchery
• A break from thinking foes
Dragon
Powerful entities that have few or no natural predators, dragons are some of the greatest friends and foes native to the game world. Some may resist magic and most possess the ability to fly, speak, cast spells, and breathe deadly elements. They make for awesome villains, powerful allies, and sources of profound wisdom.
Dragons inspire fantasy, cinematics, and a sense of jaw-dropping power in your world. Use dragons in your story to add:
• Awe
• Awesomeness
• A powerful ally
• The ultimate villain
• Mounds of loot
Giant
Oversized humanoids, giants include ogres, trolls, ettins, and titans. Giants tower over most humanoids and are known for their strength, though not always their intellect.
Giants inspire a sense of smallness and overwhelming scale in your heroes. Use giants in your story to add:
• Apprehension
• A highlight for small heroes
• Height jokes
Humanoid
The stuff of heroes, humanoids range from elves to dwarves to kobolds to humans.
Humanoids provide familiarity, a sense of place, and a background in your world. Use humanoids in your story to add:
• Drama
• Politicking
• Love interests
• Family
• Villainy
Monstrosity
Creatures that are beyond animals, humanoids, and giants, monstrosities may originate from experiments, curses, or the beating heart of the game world. Purple worms, remorhaz, owlbears, and displacer beasts are monstrosities.
Monstrosities inspire a sense of fantasy, experimentation, and long-lost knowledge in your world. Use monstrosities in your story to add:
• Astonishment
• Coolness
• Fun variety
Ooze
Oozes are blob monsters that act with a bacteria-like mindlessness, such as gelatinous cubes, green slimes, and ochre jellies. They are often immune to bludgeoning, piercing, or slashing damage and may even split into smaller creatures when physically attacked. They may be vulnerable to one element and reflect, absorb, or resist another. Without traditional sight, they are also immune to blindness and darkness and usually possess immunity to enchantments and illusions.
Oozes bring a disconcerting, semi-mindless foe to your world that can really shake up your players' strategies. Use oozes to:
• Throw a wrench at your players
• Add a creeping sense of danger
• Reward players who come up with unusual strategies
Plant
Plant creatures are fast-acting plants quick enough to not be considered objects, such as shambling mounds and treants. Some may be wise and verbose while others may be unintelligent or lacking any way to speak.
Plant creatures bring the forests, jungles, and other natural areas of your world to life. Use plant creatures in your story to add:
• Amazement
• Paranoia
• A moral challenge to nature-bound heroes
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