BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Dragonmark

Dragonmarks are physical manifestations of the natural magic of Eberron. They have appeared on seven of Khorvaire's common races. They are more intricate than a birthmark and more distinct than a tattoo. There are twelve families of dragonmarks; mythically there were thirteen, but the thirteenth dragonmark belonging to House Vol is nothing more than rumor. In addition to being a status symbol in Khorvaire, the dragonmarks provide the bearer with magical talents.

Manifestations

Dragonmarks typically appear in the bearer's adolescence as they pass through puberty, however, this is not exclusively the case. There are three distinct manifestations of each dragonmark that correlate in size, intricacy, and power. As the dragonmark gains power (from least to greater) it will expand in size and complexity rather than forming a different mark. Often the mark will manifest first as the least mark and through study and focus the bearer increases their power and with this increase, the dragonmark also increases granting additional abilities. However, there are some who will manifest a lesser mark or even greater mark without explanation. House members who manifest even the least dragonmark, however, can expect at least some change in their lifestyle as they find new and better employment opportunities within their house companies as well as new social avenues to explore.

The Twelve Dragonmarks

Mark of Detection

The Mark of Detection is found in half-elves and is utilized by House Medani. The Mark of Detection gifts the marked with the ability to ferret out danger whether from an ambush or a cup of poisoned wine.

Mark of Finding

The Mark of Finding is found in half-orcs and humans and is utilized by House Tharashk. The Mark of Finding grants a marked creature with abilities related to locating people and objects.

Mark of Handling

The Mark of Handling is found in humans and is utilized by House Vadalis. The Mark of Handling allows the bearer to care for and control various animals.

Mark of Healing

The Mark of Healing is found in halflings and is utilized by House Jorasco. The Mark of Healing bestows the marked with magic that can cure and aid those in need.

Mark of Hospitality

The Mark of Hospitality is found in halflings and is utilized by House Ghallanda. The Mark of Hospitality grants those who bear it powers related to both food and shelter.

Mark of Making

The Mark of Making is found in humans and is utilized by House Cannith. Those who possess the Mark of Making can mend and create inanimate objects with its power.

Mark of Passage

The Mark of Passage is found in humans and is utilized by House Orien. The Mark of Passage grants its bearer magic related to transportation and in more advanced marks teleportation.

Mark of Scribing

The Mark of Scribing is found in gnomes and is utilized by House Sivis. The Mark of Scribing gives its bearers access to a variety of power related to the written word and communication, often over great distances.

Mark of Sentinel

The Mark of Sentinel is found in humans and is utilized by House Deneith. The Mark of Sentinel is a dragonmark that bestowed a number of powers designed to keep others from coming to harm.

Mark of Shadow

The Mark of Shadow is found in elves and is utilized by Houses Thuranni and Phiarlan. The Mark of Shadows benefits its bearer with both invasive scrying magic as well as illusory abilities used for deception and entertainment.

Mark of Storm

The Mark of Storm is found in half-elves and is utilized by House Lyrandar. The Mark of Storm gives its bearer power over the weather and elementals, from calm winds to raging rainstorms.

Mark of Warding

The Mark of Warding is found in dwarves and is utilized by House Kundarak. The Mark of Warding is used to protect people, places and things from all manner of damage or harm, with a focus on guarding locations and items from would-be thieves.
Type
Magical
Origin
Natural
Rarity
Uncommon

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!