Faeli Nackle
Faeli patrols the caves under Farbean-in-the-Rock
Physical Description
Special abilities
Artificer’s Lore: Whenever Faeli makes an Intelligence (History) check related to magic items, alchemical objects, or technological devices, she can add twice her proficiency bonus.
Fire Starter. The device produces a miniature flame, which Faeli can use to light a candle, torch, or campfire. Using the device requires her action.
Gnome Cunning: Faeli has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Horde Breaker Once on each of Faeli's turns when she makes a weapon attack, she can make another attack with the same weapon against a different creature that is within 5 ft. of the original target and within range of her weapon.
Favored Foe When Faeli hits a creature with an attack roll, she can mark the target as your favored enemy for 1 minute or until she loses her concentration (as if she were concentrating on a spell). The first time on each of her turns that she hits the favored enemy and deal damage to it, including when she marked it, she can increase that damage by 1d4.
Fire Starter. The device produces a miniature flame, which Faeli can use to light a candle, torch, or campfire. Using the device requires her action.
Gnome Cunning: Faeli has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Horde Breaker Once on each of Faeli's turns when she makes a weapon attack, she can make another attack with the same weapon against a different creature that is within 5 ft. of the original target and within range of her weapon.
Favored Foe When Faeli hits a creature with an attack roll, she can mark the target as your favored enemy for 1 minute or until she loses her concentration (as if she were concentrating on a spell). The first time on each of her turns that she hits the favored enemy and deal damage to it, including when she marked it, she can increase that damage by 1d4.
AC:14
STR +0 (10)
INT +1 (13)
STR +0 (10)
INT +1 (13)
HP:36
DEX +3 (16)
WIS +0 (11)
DEX +3 (16)
WIS +0 (11)
SPEED:25ft
CON +2 (14)
CHR -3 (5)
CON +2 (14)
CHR -3 (5)
Saving Throws: STR +2, DEX +5 Skills: Animal Handling +5, Investigation +3, Perception +5, Stealth +5, Survival +7
Senses: Darkvision 60ft, Blindsight 10ft
Spellcasting
Wisdom, spell save DC 13, +5 to hit with spell attacks.
Parents
Known Languages
Common, Gnome, Draconic, undercommon
Wisdom, spell save DC 13, +5 to hit with spell attacks.
1st level (3 slots): beast bond, hunter's mark, jump
Once per day: speak with animals
Children
Neutral good
Personality Traits:
I've lost too many friends, and I'm slow to make new ones.Ideal:
Greater Good. Our lot is to lay down our lives in defense of others.Bond:
I fight for those who cannot fight for themselves.Flaw:
My hatred of my enemies is blind and unreasoning.
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