The Day Elves of the sun and springtime in the sun dappled forests of Alfheim
The Dwarves of the eastern rugged mountains and deep caverns of Nidavellir
Primordial Fire Elementals in the southeastern volcanic firelands of Muspelheim
The Giants of the frozen northeastern mountains and Ironwood forests of Jotunheim
Golden gods in the southern deserts and mountains of Asgard
The Humans of the southeastern rolling green hills and endless coasts of Midgard
The Night Elves of the moon and the fall in the dead shadowy woods of Svartalfheim
Old gods of the elves in the northwestern green twilight mountains of Vanaheim
Primordial Water Elementals in the southwestern misty glacial mountains of Niflheim
How to build your D&D 5E character in the Realm of Beardsgaard
The 9 original species of the Realm, and all that sprung from those first 9
100 years means death for some species, while for others it means you are finally considered an adult, with plenty of other cultural norms in between
A detailing of where magic comes from and how it works for each of the species
How naming conventions work in the Realm of Beardsgaard
Religion works a little differently when you can just pop to the kingdom next door for an ale with an actual god, but there are all sorts of belief systems and magic in the Realm