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Sea Gnomes

Sea Gnomes came from across the Western Sea in 1044 MA.   They are sometimes called Accordians, referring to the Coastal Accords signed at the close of the Gnome War in 1066.   A traditional Sea Gnomish instrument is a device called an accordion.
Encompassed species
Languages spoken

Sea Gnome Player Traits (For D&D 5e)

The following traits are added to the traits found on the Gnome page, found by clicking the link of the same name.
Ability Score increase.  Your Constitution score increases by 1.
Artificer's Lore.  Whenever you make a check related to magic items, alchemical objects, or technological devices, you are considered proficient with expertise.
Tinker.  You have proficiency with Tinker's tools.  Using those tools, you can spend 1 hour and 10 gold pieces worth of materials to construct a Tiny clockwork device (AC 5, 1 hp).  The device functions for 24 hours (unless you spend 1 hour repairing it to keep it functioning), or when you use your action to dismantle it.  You can have up to three such devices active at a time.  
When you create a device, choose one of the following options:
Clockwork Toy.  This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier.  When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction.  It makes noises appropriate to the creature it represents.
Fire Starter.  The device produces a miniature flame, which you can use to light a candle, torch, or campfire.  Using the device requires your action.
Music Box.  When opened, this music box plays a single song at a moderate volume.  The box stops playing when it reaches the song's end or when it is closed.

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