BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Dwarves

Art Credits: patreon.com/Myrmidia
A stout and hardy folk, Dwarves were willed into existence by the earth itself. Growing from the ground in both dirt and rock, dwarves have a particular affinity and connection to stone and minerals. The different traits of their people are associated with the terrain they were grown in.   To create a child, a dwarf must carve a set of runes on the ground that signify the will and energy of the parent. After this, the circle of runes must be adorned with a variety of crafts created by the parent to shape the dwarf. These can bestow upon it different values, like valor in the form of a mask carved with the features of a lion or a fighting spirit with a finely crafted sword and shield. Finally, the stone, dirt and minerals all begin to bend into a single point, slowly giving shape to a dwarf over the course of 1 month. When a dwarf is finished growing, they burst out of the ground already knowing exactly who and what they are. It is from this point onwards that dwarves are expected to reshape themselves however they see fit through a process named "carving", where they must grow and learn the crafts until they reach a point where they feel complete, at which point a dwarf is named an adult in dwarven culture.   If you play a dwarf, gain the following feature in addition to any other features granted by your subrace:  

Dwarven Protection:

As an action you touch a creature and bestow upon it a small portion of the elements found in your creation. A willing creature you touch (Including yourself) is given resistance to your choice of bludgeoning, piercing or slashing damage or advantage and resistance against poison and the poisoned condition, as their skin hardens and resembles your choice of metal, wood, stone or some other material for the next minute.

You can use this feature once per day.   At 5th level, you can bestow two resistances of your choice instead of one. In addition, you can use this feature twice per day instead of once.   (Note: If you wish to play an ice dwarf, a special type of dwarf found in the snowy tundras of Hashlan and Halsar, pick the Duergar dwarf subrace. Instead of gaining the ability to cast invisibility at 5th level, you have cold resistance at 1st level and you can cast Enlarge/Reduce at 3rd level even under sunlight. Your skin is a pale white and your beard is a set of ice stalactites)  

Cultural Notes:

Skilled Artisans:

Due to the method of creating other dwarves their kind employs, a generally common trait found among them is a very dextreous hand in the arts of carving and smithing. This has led to many dwarven families teaching their children how to do these things, making the craft a cultural necessity for most dwarves.

Dwarven Cuisine:

Dwarves are particularly resilient, which grants them their resistance to poisons and the like. This protection has had an impact on the food dwarves consume, as it makes most spices taste rather mild to them. As such, a lot of traditional dwarven meals are ladened with unimaginably spicy or poisonous elements (like rhubarb leaves and yew berries), which makes most dwarven food potentially harmful to other races.


Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!