Theria
A place of heroes and legends
A realm that is a political mire of cutthroats, legends, heroes, and a multitude of old and powerful beasts. It is likely the oldest known realm and developed seperately from the rest of the other realms. Due to Theria's historic isolation, her history runs deep and her pantheon developed independently.
Many adventurers spout from the spring of opportunity in Theria but are mowed down by the constantly churning pandemonium of power struggles. Coin trades hands like the blood that steeps from the wounds of guilty and innocent alike.
In such a realm, magic is dangerously plenty and openly practiced. Despite the prevalence of magic, Theria is stable, defying the statistical convention of the correlation between madness and magic. However, recently the madness calls to her, slowly wearing away at her integrity.
Theria and her people are strong, productive, and proud. The likes of which stand eye to eye with Llorentiel.
Geography
Theria consists of two dominating regions of hot and cold. Two massive deserts occupy the southwestern and far eastern potions of the realm, the Jang-wa, and Taichiai respectively.
Arctic regions span across the north, inhabiting the Reges Terra, Nord Range, and the Vinter Lander.
A massive mountain range runs through the center of the mainland, separating its primary biomes. Small terrain bridges attach the mainland to the western portion of the realm.
In the far north and south, large archipelagos section off the oceans of the Riamh Gheimhrid and Blood Sea.
Type
Dimensional plane
Included Organizations
Related Ethnicities
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