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Zeronia

Zeronia is a small but relatively important part in the grand scheme of the realms. It has the closest semblance of operating as a hub to the realm system, consisting of many portals, it is a major crossroad for transportation. Much of Zeronia is under the influence of proxal and distal guilds. The flow of money, resources, goods, services, slaves, and contracts keep this realm lively and bustling. Some say the guilds stake the truest equity and political leverage in the realm.   Many security and mercenary agencies find Zeronia as their home with no lack of work or transient contract holders seeking blood for coin.

Geography

Beyond the populated centers of Zeronia, much of the wilderness is untamed and unmapped. Not many have significant reason to venture far into the wild, but many adventures are determined to find something in the edges of Zeronia.   Most of known Zeronia is the capital, the hub known as Rootstone that is built upon Mount Zeron, and the surrounding production centers project like spokes from Rootstone.   Past almost all charted lands exist sheer cliffs, massive trees, seas, and other terrain that make organized transit difficult, if not possible. If not for the gates, Zeronian citizens would be trapped within their hub.
Type
Dimensional plane
Owner/Ruler
Owning Organization

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