Classes and Subclasses
A Cleric, a Bard, and a Warlock walk into a bar...
While this echo is rather large, including several landmasses and countless cultures, within the region in which we begin our adventure there are a limited number of classes and subclasses.
Herein are listed: the "official" classes and subclasses with reference to the source books; and the homebrew specific to this echo, with links to further details in this handbook.
Classes
Class | Description | Hit Die | Primary Ability | Saving Throw Proficiencies | Guides |
---|---|---|---|---|---|
Artificier | d8 | Intelligence | TCoE | ||
Barbarian | A fierce warrior of primitive background who can enter a battle rage | d12 | Strength | Strength & Constitution | PHB |
Bard | An inspiring magician whose power echoes the music of creation | d8 | Charisma | Dexterity & Charisma | PHB |
Cleric | A priestly champion who wields divine magic in service of a higher power | d8 | Wisdom | Wisdom & Charisma | PHB |
Druid | A priest of the Old Faith, weilding the powers of nature -- moonlight and plant growth, fire and lightning -- and adopting animal forms. | d8 | Wisdom | Intelligence & Wisdom | PHB |
Fighter | A master of martial combat, skilled with a variety of weapons and armor | d10 | Strength or Dexterity | Strength & Constitution | PHB |
Monk | A master of martial arts, harnessing the power of the body in persuit of physical and spiritual perfection | d8 | Dexterity & Wisdom | Strength & Dexterity | PHB, FToD |
Paladin | A holy warrior bound to a sacred oath | d10 | Strength & Charisma | Wisdom & Charisma | PHB |
Ranger | A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization | d10 | Dexterity & Wisdom | Strength & Dexterity | PHB, FToD |
Rogue | A scoundrel who uses stealth and trickery to overcome obstacles and enemies | d8 | Dexterity | Dexterity & Intelligence | PHB |
Sorcerer | A spell caster who draws on inherent magic from a gift or bloodline | d6 | Charisma | Constitution & Charisma | PHB |
Warlock | A wielder of magic that is derived from a bargain with an extraplanar entity | d8 | Charisma | Wisdom & Charisma | PHB |
Wizard | A scholarly magic-user capable of manipulating the structures of reality | d6 | Intelligence | Intelligence & Wisdom | PHB |
Subclasses
Not all of the subclasses listed in the rulebooks are avaliable for PC's starting out in the area of Grytack and Vantage. Herein lies the list of avaliable subclasses.Class | Subclass | Source Book |
---|---|---|
Artificer | Alchemist, Armorer, Artillerist, Battlesmith | TCoE |
Barbarian | Paths of: the Beast, the Berserker, the Totem Warrior, Wild Magic | PHB, TCoE |
Bard | Colleges of: Creation, Eloquence, Lore, Valor | PHB, TCoE |
Cleric | Domains: Knowledge, Life, Light, Order, Tempest, Trickery, Twilight, War | PHB, TCoE |
Druid | Circles of: the Land, the Moon, Stars, Wildfire | PHB, TCoE |
Fighter | Battlemaster, Cavalier, Champion, Hawkeye, Rune Knight | PHB, TCoE, Homebrew |
Monk | Ways of: Mercy, Shadow, the Ascendant Dragon, the Astral Self, Wen | PHB, TCoE, FToD, Homebrew |
Paladin | Oaths of: Devotion, Ancients, the Watchers, Vengeance | PHB TCoE |
Ranger | Hunter, Beastmaster (Primal Companion), Drakewarden, Fey Wanderer, Swarm Keeper | PHB, TCoE, FToD |
Rogue | Arcane Trickster, Assassin, Thief | PHB |
Sorcerer | Draconic Bloodline, Wild Magic, Fae Bloodline | PHB, Homebrew |
Warlock | Patrons: ArchFey, Fiend, Genie, Old Ones | PHB, TCoE |
Wizard | Order of Scribes, Schools of: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation | PHB, TCoE |
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