Dwarves
Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Male Names: Adrik, Alberich, Baern, Barendd, Brottor, Bruenor, Dain, Darrak, Delg, Eberk, Einkil, Fargrim, Flint, Gardain, Harbek, Kildrak, Morgran, Orsik, Oskar, Rangrim, Rurik, Taklinn, Thoradin, Thorin, Tordek, Traubon, Travok, Ulfgar, Veit, Vondal
Female Names: Amber, Artin, Audhild, Bardryn, Dagnal, Diesa, Eldeth, Falkrunn, Finellen, Gunnloda, Gurdis, Helja, Hlin, Kathra, Kristryd, Ilde, Liftrasa, Mardred, Riswynn, Sannl, Torbera, Torgga, Vistra
Clan Names: Balderk, Battlehammer, Brawnanvil, Dankil, Fireforge, Frostbeard, Gorunn, Holderhek, Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln, Torunn, Ungart
Dwarves get along passably well with most other races. Dwarven pragmatism and honor make them excellent diplomants and few reasonable societies cannot come to some level of agreement with dwarfs. Dwarves are firm believers in the righteousness of their own ways but, because of their natural introversion, they tend to be surprisingly tolerant of other cultures. Polite dwarves normally decline to speak their minds about others regardless of their true feelings. As long as other races are exhibiting "good enough" behaviour, dwarves will gernerally consider the actions and culutral tradions of other groups to be none of their business. Only certain violent behavior might prompt more direct forms of response, but for the most part dwarves will live and let live.
Similarly to gnomes, dwarves had a fondness for halflings comparable to an older brother's concern for a smaller, more awkward sibling. Dwarves prized the halfling talent for fitting in and lending a hand, while halflings admired the strong family ties and industriousness (as well as the nose for profit) of the dwarves. However, dwarves were usually stodgy and somewhat provincial in contrast to the more adventurous halflings. Furthermore, halflings, who did not hold martial prowess as important, saw dwarves as too war-like. Some dwarves mistook their disinterest for inability and could prove patronizing, yet halflings quietly dismissed this overbearing and somewhat arrogant attitude as part of dwarvish nature. Dwarves remained blissfully pleased with their relations besides vague concern and diplomatic offers of military aid.[18][20]
More than any other race, humans were capable of dwarven behavior, readily absorbing their virtues and able to value them almost equally. They looked up to the tradition, honor, conviction, and family values central to them, and admired dwarven martial skill and stonecraft. The two races had always been cordial neighbors at the very least, and when humans modeled their societies after dwarves, it was a source of pride and joy. However, humans were so morally and ethically flexible that they could also be almost elf-like, seeming flighty to their slow-paced ways. What all human nations shared was a short memory, and human adaptability was countered in their minds by cultural inconsistency. Still, if dwarves were good at anything, it was finding potential hidden below the surface, and so even in the darkest times, they never gave up on humanity.
Dwarven and elven relations were infamously volatile, their vastly disparate perspectives on the relationship between the individual and society resulting in countless misunderstandings and feuds. While dwarves subjugated the individual in favor of the group, elves did the opposite, and while both ways of life worked for their respective races, it made it hard for the two to agree on specific plans. Dwarves were both frustrated and amused by their apparent flightiness, lack of family focus, and irresponsibility of a race that, given their long lives and magic power, should be some of the most responsible of all. The emotional elves usually saw the naturally reserved dwarves as too dour, foolishly failing to express themselves and their opinions. Dwarves and elves were both basically good however, and so agreed on the most important issues; like squabbling siblings, they jumped to the others' defense against outside forces despite their threats, shouts, and insults.[18][22]
Description
Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk. Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.Personality
Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove them into an exile that lasted over 250 years. This longevity grants them a perspective on the world that shorter-lived races such as humans and halflings lack. Dwarves are solid and enduring like the mountains they love, weathering the passage of centuries with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most ancient strongholds in the youth of the world, and don’t abandon those traditions lightly. Part of those traditions is devotion to the gods of the dwarves, who uphold the dwarven ideals of industrious labor, skill in battle, and devotion to the forge. Individual dwarves are determined and loyal, true to their word and decisive in action, sometimes to the point of stubbornness. Many dwarves have a strong sense of justice, and they are slow to forget wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s hunt for vengeance can become a full-blown clan feud.Abilities
Dwarves are unusually tough. Dwarven stomachss are resistant to virtually all poisons and it takes less effort for a dwarf to get back on their feet than other races. Dwarves have dense bodies, making them difficult to push around allowing them to carry loads that other races might find hindering. As a subterranean race, dwarves have evolved to have an unusually keen awareness of their surroundings. Dwarves can see in the dark, out to about 60 feet (18 meters). Many dwarves were raised in or have lived in caverns and have developed a knack for recognizing unusual patterns in stonework. Dwarves are often unlikeable and typically lack the charm of other smaller races, like halflings or gnomes. Even dwarves that lack charismatic power are not unsocial and many have a natural knack for bartering or judging the value of an offer. What dwarves lack in charm, they make up for with their legendary crafting abilities. Many of the most skilled artisans and craftspeople across the Sarcon Archipelago are dwarves.Society
Culture
Dwarves deeply value the ties between family members and friends, weaving tightly knit clans. Dwarven elders, ancenstral heroes, and clan founders are held in a place of great respect for their sound leadership and the wisdom of their experience. These values are so deeply rooted that dwarves will show deference to the elders of non-dwarven races. Dwarves will also turn to their gods for guidance and protection more than most other races. Most dwarves look to the divine for comfort and inspiration, while wicked individuals look to their divine overlords for methods to obtain power over others. Individual dwarves might be faithless, but the race as a whole, regardless of subrace, has a strong inclination for religion and almost every community maintains at least one temple or ancestral shrine.Clans
Most dwarven-led societies are divided into clans built along family ties and political allegiances. These clans are usually led by hereditary rulers, descended from the founder of the clan. Dwarves strongly value loyalty to these rulers and to the clan as a whole. Even the most objective dwarves tend to side primarily with their kin over other races or communities. These clan structures have promoted a tradition of inbreeding, which is largely considered to be one of the reasons for the dwarves' low birth rates. Most dwarven clans focus on one or two kinds of crafting, such as blacksmithing, jewelry, engineering, or masonry. Dwarves strive to avoid overspecialization by sending some of their youths to other clans to serve as apprentices. This practice has also helped to foster racial unity and genetic diversity. Because of their long lifespans, dwarven apprenticeships might last decades.Dwarf Names
A dwarf’s name is granted by a clan elder, in accordance with tradition. Every proper dwarven name has been used and reused down through the generations. A dwarf’s name belongs to the clan, not to the individual. A dwarf who misuses or brings shame to a clan name is stripped of the name and forbidden by law to use any dwarven name in its place.Male Names: Adrik, Alberich, Baern, Barendd, Brottor, Bruenor, Dain, Darrak, Delg, Eberk, Einkil, Fargrim, Flint, Gardain, Harbek, Kildrak, Morgran, Orsik, Oskar, Rangrim, Rurik, Taklinn, Thoradin, Thorin, Tordek, Traubon, Travok, Ulfgar, Veit, Vondal
Female Names: Amber, Artin, Audhild, Bardryn, Dagnal, Diesa, Eldeth, Falkrunn, Finellen, Gunnloda, Gurdis, Helja, Hlin, Kathra, Kristryd, Ilde, Liftrasa, Mardred, Riswynn, Sannl, Torbera, Torgga, Vistra
Clan Names: Balderk, Battlehammer, Brawnanvil, Dankil, Fireforge, Frostbeard, Gorunn, Holderhek, Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln, Torunn, Ungart
Interracial Relations
“The difference between an acquaintance and a friend is about a hundred years,” is a dwarf saying that might be hyperbole, but certainly points to how difficult it can be for a member of a short-lived race like humans to earn a dwarf’s trust.Dwarves get along passably well with most other races. Dwarven pragmatism and honor make them excellent diplomants and few reasonable societies cannot come to some level of agreement with dwarfs. Dwarves are firm believers in the righteousness of their own ways but, because of their natural introversion, they tend to be surprisingly tolerant of other cultures. Polite dwarves normally decline to speak their minds about others regardless of their true feelings. As long as other races are exhibiting "good enough" behaviour, dwarves will gernerally consider the actions and culutral tradions of other groups to be none of their business. Only certain violent behavior might prompt more direct forms of response, but for the most part dwarves will live and let live.
Gnomes
Dwarves and gnomes had a history of cordial relations, mutually seeing each other as family, however distant. One dwarven myth proposed that the gnomes were once dwarves and Garl Glittergold a long-forgotten dwarven deity of magic known as Garal, who turned his devoted into gnomes. Dwarves held the outlooks the two had in common in strong regard, looking at gnomish culture with affectionate bemusement and gnomes often felt that dwarves had a grounding in the greater truths of the world that they themselves lacked. However, long-term contact between the two would likely cause irritation, for while they envied the dwarves, gnomes were unwilling to stick to their lifestyle. Dwarf strongholds were always open to gnomes, but few dwarves were comfortable enough with gnome ways to stay for long in their settlements.[Halflings
“Sure, they’re pleasant folk. But show me a halfling hero. An empire, a triumphant army. Even a treasure for the ages made by halfling hands. Nothing. How can you take them seriously?”Similarly to gnomes, dwarves had a fondness for halflings comparable to an older brother's concern for a smaller, more awkward sibling. Dwarves prized the halfling talent for fitting in and lending a hand, while halflings admired the strong family ties and industriousness (as well as the nose for profit) of the dwarves. However, dwarves were usually stodgy and somewhat provincial in contrast to the more adventurous halflings. Furthermore, halflings, who did not hold martial prowess as important, saw dwarves as too war-like. Some dwarves mistook their disinterest for inability and could prove patronizing, yet halflings quietly dismissed this overbearing and somewhat arrogant attitude as part of dwarvish nature. Dwarves remained blissfully pleased with their relations besides vague concern and diplomatic offers of military aid.[18][20]
Humans
“You take the time to get to know a human, and by then the human’s on her deathbed. If you’re lucky, she’s got kin—a daughter or granddaughter, maybe—who’s got hands and heart as good as hers. That’s when you can make a human friend. And watch them go! They set their hearts on something, they’ll get it, whether it’s a dragon’s hoard or an empire’s throne. You have to admire that kind of dedication, even if it gets them in trouble more often than not.”More than any other race, humans were capable of dwarven behavior, readily absorbing their virtues and able to value them almost equally. They looked up to the tradition, honor, conviction, and family values central to them, and admired dwarven martial skill and stonecraft. The two races had always been cordial neighbors at the very least, and when humans modeled their societies after dwarves, it was a source of pride and joy. However, humans were so morally and ethically flexible that they could also be almost elf-like, seeming flighty to their slow-paced ways. What all human nations shared was a short memory, and human adaptability was countered in their minds by cultural inconsistency. Still, if dwarves were good at anything, it was finding potential hidden below the surface, and so even in the darkest times, they never gave up on humanity.
Elves
“It’s not wise to depend on the elves. No telling what an elf will do next; when the hammer meets the orc’s head, they’re as apt to start singing as to pull out a sword. They’re flighty and frivolous. Two things to be said for them, though: They don’t have many smiths, but the ones they have do very fine work. And when orcs or goblins come streaming down out of the mountains, an elf’s good to have at your back. Not as good as a dwarf, maybe, but no doubt they hate the orcs as much as we do.”Dwarven and elven relations were infamously volatile, their vastly disparate perspectives on the relationship between the individual and society resulting in countless misunderstandings and feuds. While dwarves subjugated the individual in favor of the group, elves did the opposite, and while both ways of life worked for their respective races, it made it hard for the two to agree on specific plans. Dwarves were both frustrated and amused by their apparent flightiness, lack of family focus, and irresponsibility of a race that, given their long lives and magic power, should be some of the most responsible of all. The emotional elves usually saw the naturally reserved dwarves as too dour, foolishly failing to express themselves and their opinions. Dwarves and elves were both basically good however, and so agreed on the most important issues; like squabbling siblings, they jumped to the others' defense against outside forces despite their threats, shouts, and insults.[18][22]
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