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Isle of the Abbey

A local mariners’ guild would like to claim a small, strategically located island and build a lighthouse there. But so far, its representatives have not been able to land safely on the island — every attempt to come ashore has been met by a horde of undead.   The guild posts a lucrative contract offer in nearby coastal communities, seeking adventurers willing to secure the island and its burned-out abbey. When the characters come across this information and decide to investigate the opportunity, the adventure officially gets under way.
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