Rhox

Rhox are solitary and contemplative spacefarers that have an innate dedication to spirituality. They have a reputation for physical prowess and an impatience for those who disagree with them. Rhox are characteristically terse and gruff. It is said that if you hear advice from a rhox, you would be wise to take it, as it may be the only thing you hear from him or her all day.   Rhox are slow to anger, slow to despair and hard to convince of anything. They are usually thought of as protectors of the traditions of the past and as warrior-scholars. Duty, justice, ritual and privledge are all important parts of Rhox culture. As loyal adherents to a strict caste system, it is important for Rhoxes to be humble, grateful, able and willing to do what is needed of them. Rhox prefer one on one fighting and duels to full on battles as the sense of ritual in combat is more appreciated.  

Rhox Traits

Rhox are stoic, solitary aesthetics.
Ability Score Increase. Increase one score by 2 and increase a different score by 1, or increase 3 different scores by 1.   Languages. Your character can speak, read, and write Common and one other language.   Creature Type. You are a humanoid.   Size. You are Medium.   Speed. Your walking speed is 30 ft.   Horn. As a rhox, you possess a horn that grows from above your nose curving upwards and can be used as a natural weapon. As an action on your turn, you can make one melee attack with your horn, dealing 1d6 + your Strength modifier piercing damage on a hit. You are proficient with attacks using your horn.   Rhox Charge. When you take the Dash action, after finishing your movement, you may use a bonus action to make a melee attack with your Horn.   Rhox Senses. All rhox are nearsighted, but possess an uncanny sense of smell. You have disadvantage on Wisdom (Perception) checks that rely on sight, and advantage on Wisdom (Perception) checks that rely on smell.   In addition to this, you are able to identify by scent any individual you have encountered before with whom you have spent at least 10 minutes interacting.   Thick Hide. Your thick skin provides you with exceptional protection. When not wearing armor, your Armor Class is 10 + your Dexterity modifier + your Constitution modifier. While wearing light or medium armor, you may also choose to add your Constitution modifier instead of your Dexterity modifier as you would normally do to your Armor Class when applicable.