Star Spawn, Larva Mage
Star Spawn Worm that Walks CR: 16
STR
17 +3
DEX
12 +1
CON
23 +6
INT
18 +4
WIS
12 +1
CHA
16 +3
The larva mage's innate spellcasting ability is Charisma (spell save DC 16, +8 1d20+8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
Return to Worms. When the larva mage is reduced to 0 hit points, it breaks apart into a swarm of insects in the same space. Unless the swarm is destroyed, the larva mage reforms from it 24 hours later.
Actions
Slam. Melee Weapon Attack: +8 1d0+8 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) 1d8+3 bludgeoning damage, and the target must succeed on a DC 19 Constitution saving throw or be poisoned until the end of its next turn. Plague of Worms (Recharge 6) 1d6 . Each creature other than a star spawn within 10 feet of the larva mage must succeed on a DC 19 Dexterity saving throw or take 22 (5d8) 5d8 necrotic damage and be blinded and restrained by masses of swarming worms. The affected creature takes 22 (5d8) 5d8 necrotic damage at the start of each of the larva mage's turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Reactions
Feed on Weakness. When a creature within 20 feet of the larva mage fails a saving throw, the larva mage gains 10 temporary hit points.
Legendary Actions
The larva mage can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The larva mage regains spent legendary actions at the start of its turn. Cantrip (Costs 2 Actions). The larva mage casts one cantrip. Slam (Costs 2 Actions). The larva mage makes one slam attack. Feed (Costs 3 Actions). Each creature restrained by the larva mage's Plague of Worms takes 13 (3d8) 3d8 necrotic damage, and the larva mage gains 6 temporary hit points.
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