Kobold
Basic Information
Anatomy
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Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Trapmaking. You can add double your proficiency bonus to any ability check made to set or create a trap, replacing your normal proficiency bonus if it would apply to the check.
Distracting Tactics. When an ally attacks a creature you can see within 5 feet of you, you can use your reaction to give the attacker advantage on the attack roll. Once you use this ability, you can't use it again until you roll initiative at the start of combat or until you finish a short or long rest. The number of times you can use this ability per combat increases as you gain levels; twice at 6th level, three times at 11th level, and four times at 16th level.
Strength in Numbers. When you damage a creature with an attack, if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated, you can cause the attack to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can’t use it again until you finish a short or long rest.
Languages. You can speak, read, and write Common and Draconic.
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