Eladrin
When the Feywild was split, so were the original elves. The death of one of the elven gods shattered the Feywild, and scattered the elves across the Planes. The Eladrin are the elves which ended up in The Everbright, the freezing forest dimension, the plane of elemental ice. As elves do, they absorbed qualities of their home plane, and became cold, contemplative, and selfish.
Those that leave the Everbright can channel the power of Autumn, making them much more trusting and friendly, though also tends to make them hoard fine food and drink. Along with that, they could channel the power of Spring, making them enthusiastic, flighty, and excitable. However in order to want to do either, it requires something to pierce the deep melancholy that Winter has left in most Eladrin. This makes most Eladrin stay in their extremely insulated communities, with only the largest oddballs striking out on their own.
Eladrin who spend time in The Everdawn can eventually gain the ability to channel Summer, becoming the closest to the original elves of the Feywild. They become stubborn, direct, and angry, but make incredibly strong and loyal allies. Once an Eladrin has unlocked this ability, they have it forever, which can be quite a while as Eladrin can live to be past 750 years old.
Those that leave the Everbright can channel the power of Autumn, making them much more trusting and friendly, though also tends to make them hoard fine food and drink. Along with that, they could channel the power of Spring, making them enthusiastic, flighty, and excitable. However in order to want to do either, it requires something to pierce the deep melancholy that Winter has left in most Eladrin. This makes most Eladrin stay in their extremely insulated communities, with only the largest oddballs striking out on their own.
Eladrin who spend time in The Everdawn can eventually gain the ability to channel Summer, becoming the closest to the original elves of the Feywild. They become stubborn, direct, and angry, but make incredibly strong and loyal allies. Once an Eladrin has unlocked this ability, they have it forever, which can be quite a while as Eladrin can live to be past 750 years old.
- Ability Scores: Eladirn tend to have high Dexterity and Intelligence
- Size: Medium
- Speed: 30 ft.
- Choose your eladrin's season: autumn, winter, or spring. When finishing a long rest, you can change your season. If you spend extended time in the Everdawn, you can also change to summer.
- Creature Type: You are a Fey. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
- Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
- Fey Ancestry: You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
- Fey Step: As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. When you reach 3rd level, your Fey Step gain an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this species):
- Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.
- Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
- Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
- Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus.
- Keen Senses: You have proficiency in the Perception skill.
- Trance: You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness. Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
- Languages: You can speak, read, and write Common and Elvish.
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