BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Sword of Kas

Weapon (longsword), artifact (requires attunement) Martial weapon, melee weapon 1d8 slashing - versatile (1d10) When Vecna grew in power, he appointed an evil and ruthless lieutenant, Kas the Bloody Handed, to act as his bodyguard and right hand. This despicable villain served as advisor, warlord, and assassin. His successes earned him Vecna's admiration and a reward: a sword with as dark a pedigree as the man who would wield it. For a long time, Kas faithfully served the lich but as Kas's power grew, so did his hubris. His sword urged him to supplant Vecna, so that they could rule the lich's empire in Vecna's stead. Legend says Vecna's downfall came at Kas's hand, but Vecna also wrought his rebellious lieutenant's doom, leaving only Kas's sword behind. The world was made brighter thereby.

Sentience

The Sword of Kas is a sentient chaotic evil weapon with an Intelligence of 15, a Wisdom of 13, and a Charisma of 16. It has hearing and darkvision out to a range of 120 feet. The weapon communicates telepathically with its wielder and can speak, read, and understand Common.

Personality

The sword's purpose is to bring ruin to Vecna. Killing Vecna's worshipers, destroying the lich's works, and foiling his machinations all help to fulfill this goal. The Sword of Kas also seeks to destroy anyone corrupted by the Eye and Hand of Vecna. The sword's obsession with those artifacts eventually becomes a fixation for its wielder.

Dormant

The sword grants the following benefits in its dormant state:
  • You gain a +1 bonus to attack and damage rolls made with this magic weapon.
  • You score a critical hit on a roll of 19 or 20 with this weapon.
  • You have resistance to necrotic damage.
  • If the sword isn't bathed in blood within 1 minute of being drawn from its scabbard, its wielder must make a DC 13 Charisma saving throw. On a successful save, the wielder takes 1d6 psychic damage. On a failed save, the wielder is dominated by the sword, as if by the dominate monster spell, and the sword demands that it be bathed in blood. The spell effect ends when the sword's demand is met.
  • Any flaws of anger, single mindedness, and hatred are amplified.
  • When you first attune to the sword, it gives you a quest determined by the DM. You must complete the quest as if affected by the geas spell. Once you complete the quest, you are no longer affected by this property.

Awakened

When the sword reaches an awakened state, it gains the following properties:
  • The weapon's bonus to attack and damage rolls increases to +2.
  • When you successfully hit an undead creature, deal an additional 1d10 slashing damage.
  • While the sword is on your person, you add a d10 to your initiative at the start of every combat. In addition, when you use an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in effect until the start of your next turn.
  • The sword's successful save damage increases to 2d6, and the DC increases to 15.

Exalted

When the sword reaches an exalted state, it gains the following properties:
  • The weapon's bonus to attack and damage rolls increases to +3.
  • The weapon's extra slashing damage to undead increases to 2d10.
  • Your walking speed increases by 10 feet.
  • While the sword is on your person, you can use an action to cast one of the following spells (save 18) from it: call lightning, divine word, or finger of death. Once you use the sword to cast a spell, you can't cast that spell again from it until the next dawn.
  • The sword's successful save damage increases to 3d6, and the DC increases to 18.

Destroying the Sword

A creature attuned to both the Eye of Vecna and the Hand of Vecna can use the wish property of those combined artifacts to unmake the Sword of Kas. The creature must cast the wish spell and make a Charisma check contested by the Charisma check of the sword. The sword must be within 30 feet of the creature, or the spell fails. If the sword wins the contest, nothing happens, and the wish spell is wasted. If the sword loses the contest, it is destroyed.

Versatile

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Item type
Unique Artifact
Creator
Weight
3 lbs.

Comments

Please Login in order to comment!