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Ghost

A spirit without a body, craving life essence and vengeance on its earthly enemies. Composed of semi-solid electroplasmic vapor. Suffers limited harm from physical attacks, but is vulnerable to electricity and arcane powers. [1]: 210
In addition, every living thing in the Shattered Isles has evolved a sensitivity to the invisible “other world” that presses always against the edges of perception—the strange dimension that erupted during the cataclysm, known as the ghost field. By focusing their mind in a certain way, a human can attune to the ghost field to perceive partially into it, to sense the echoes of real-world events captured in the field, or to make a connection to ghosts and spectral energy.
Some people see attunement as a normal part of life—a new human sense that is natural and advantageous. Others see attunement as a vile act, connecting with the dark forces that once destroyed the world, and who still lurk in the shadows, always ready to prey upon the unwary or power-hungry. [1]: 209
when a body dies, its spirit does not disperse as they once did long ago. It becomes a ghost: a spectral entity composed of electroplasmic vapors. It usually takes between one to three days for a ghost to become free of the corpse. It is then free to wander the world, consumed by darker and darker urges until it goes entirely mad and monstrous. [1]: 210

[1] Harper, J., Acimovic, S., Nitter, S., Arden, V., Figueroa, D., Green, D., Nittner, D., & Shields, A. (2017). Blades in the Dark (v8.2). Evil Hat Productions.

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