The realm of Sodushòs is created by the gods and populated with multitudes of life.
The species of Sodushòs war against each other at the behest of their creators.
The gods of Sodushòs spur their creations into war against one another to prove which species is the most worthy. After thousands of years of conflict, the dwarves emerge victorious as the sole inhabitants of their world.
Several great clans, founded by heroes from the Favored's War, settle in the Nukkir Mountains.
The dwarves of the Nukkir Mountains compete with one another for primacy.
The Kukèthsinnith clan is destroyed while resisting an invasion of the Nukkir Mountains from foreign powers.
The Nukkir clans are nearly unified by the Mùranelk clan, only for their coalition to collapse following the death of the clan chief.
The Âtastcog Empire begins their conquest of the Nukkir Mountains, slowly defeating the clans over several decades. Despite nearly unifying and pushing the Âtastcog back, eventually the Nukkir clans are defeated and submit to Âtastcog rule.
The Âtastcog Empire dominates and enforces their peace on the land.
Ubur II ascends to the throne of the Âtastcog Empire and begins an unpopular reign which sees the imperial treasury emptied to fund his lavish parties.
Ushesh IV succeeds Ubur II, utilizing kidnapping and extortion of her nobles to refill the imperial treasury. When her crimes become public, she is deposed.
Nizdast I, still a child, succeeds his mother, Ushesh II. His early reign sees him abused by his regents, leading to him growing into a cruel ruler. This cruelty eventually leads to his downfall and the end of the Âtastcog Empire.
The newly-founded Koganusân Kingdom rises in power.
Emperor Nizdast I arrests Shugnàm Komôskonìs, son of the Komôskonìs clan chief Nenshun. Nenshun launches a rebellion to free his son. After defeating the Âtastcog army decisively in the field, he marches on the capital, capturing and sacking it. He killed Nizdast and loots many of the empire's treasures.
Fresh off his defeat of the Âtastcog Empire, Nenshun returns to the Nukkir Mountains and demands the fealty of the other Nukkir clans. Many do submit and those who don't are conquered one by one until Nenshun does what no others before him has; unified the Nukkir clans beneath one banner.
Nenshun renames his clan to Koganusân, meaning Great Mountain, and declares himself the kithärd, or ruler, of the Nukkir clans.
The Kingdom's centuries of conquest and expansion have caused it to eclipse the old Âtastcog Empire in size.
Kudmek II comes to power in the Koganusân Kingdom. He is corrupt and decadent, appointing friends to important posts and allowing them to enrich themselves at the cost of the people. A rebellion against him breaks out, which ends with his death and the throne being usurped by his niece, Nïsemrer.
The Koganusân Kingdom begins a long decline and period of political isolation.
Kudmek II comes to power in the Koganusân Kingdom. He is corrupt and decadent, appointing friends to important posts and allowing them to enrich themselves at the cost of the people. A rebellion against him breaks out, which ends with his death and the throne being usurped by his niece, Nïsemrer.
In an effort to gain the loyalty of the clans, Nïsemrer agrees to give them a role in governing the Kingdom, establishing the parliamentary body of Rukomith.
Demons break out of Hell and overrun Sodushòs. While the rest of the world fights a terrible war, the Koganusân Kingdom seals their tunnels and goes into isolation to weather the storm. Eventually the demons are defeated, devastating the rest of the world.
The Koganusân Kingdom reemerges and successfully conquers Sodushòs.
Emerging from their isolation, the Kingdom begins to take control of the devastated world through a combination of peaceful annexation and violent conquest. The main impediment they face is the logistical challenge of ruling such a large territory. Magical advancements eventually enable them to rule the world.
The Koganusân Kingdom discovers soraflight, giving them the tactical and strategic superiority which allowed them to complete the conquest of Sodushòs.
With the air and logistical superiority provided by soraflight, the Koganusân Kingdom defeats the last holdouts on its realm.
In an effort to pacify the newly conquered territory and ease their adoption of Koganush culture, Kithärd Thital III creates the Oworg Bis to give them a voice in government.
The Koganusân Kingdom begins to spread through the Sora.
The Koganusân Kingdom encounters the Dranomyr Archive, who warned them against interfering in primitive realms. The Kingdom agrees, having not encountered any prior to this meeting.
The Koganusân Kingdom invades an Umbrian colony, assuming it to be weakly defended. The Umbrians swiftly repel the attack, leading the Kingdom to seek peace. This would be the sole conflict between the Kingdom and the people of Daré to date.
The Koganusân Kingdom encounters the Bláthaofa Kingdom and, determining them to be weak, invades the realm Scádgard, sparking war. The Koganush forces have superior airpower, but the Bláthoan druids are able to repel them on the ground. The Koganusân Kingdom eventually claims victory, as it is ceded three realms and paid 80,000 kg of gold to cease their aggression.
The Koganusân Kingdom attacks the Tanzit Suzerainty colony of Kanenao, but holds it only for a few weeks before they are repelled.
The Álfuríki and Koganusân Kingdom engage in a brutal, nearly three-year war which sees both sides suffer terrible casualties. Eventually, the Kingdom's superior industrial might brings them victory.
Armed with their newly gained lepicephs, the Bláthaofa Kingdom reconquers the realms they had lost to the Koganusân Kingdom decades before. The Koganusân Kingdom, busy with their costly war against the Álfuríki, put up little resistance.
The Koganusân Kingdom invades Zhian, a Tanzit colony they have laid a historical claim on, then press on to take several more Tanzit worlds. The Suzerainty fell back and eventually regrouped, pushing back against the Kingdom until they held only Zhianbiun. The Kingdom sued for peace, keeping the realm on the condition the Tanzit colonists be allowed to evacuate.