I cannot tell if the Kredasene are insistent on acting out this barbaric foolery for reverent re-enactment, as they claim, or to rile their Raskvaerii superiors into hanging their head in abject shame. To think that any human would take pride in dressing themselves in such ridiculous costumes, and dare to call it 'culture'...— Viktor Marais, tutor, to his brother in Khinask
The second week in Seventhmonth is the annual High Summer Festival across Kredashmi. In
the Vuurfelde (The Firefields), the four days of festivities include an informal race through the streets of the city of Alahnis, out onto the Regtersroad, and across the moorland to Draakskaduwee. This town lies at the base of Draakhohen Castle, the ancestral home of the Chief Judge, Ludwig Dunheuvelin. The route is roughly 4.4 miles in length, and takes an average of one and a half hours to complete - if you are not feeling particularly competative. There is often a wild atmosphere, with music, dancing, frivolity and heavy drinking.
Rules
The rules of the Dragon Flight Races are simple:
- Entrants must form part of a team of at least two, although groups as large as ten have been known to enter.
- Entrants must have a 'vehicle' or 'steed' that must be decorated to look like a dragon.
- At least one entrant must be aboard/astride the 'dragon' at all times, while racing. Pausing to switch riders is permitted.
- Entrants must not sabotage dragons belonging to any other group. This includes stealing, hiding, smashing, burning, or submerging. Entrants who participate in such behaviour will be disqualified.
- Entrants will also be disqulaified for incapacitating, abducting, maiming or killing of other competitors.
- Entrants who are discovered to have repeatedly hazed other groups, or forced them off the race course, will be similarly disqualified.
The Dragons
...And while his wife thanked the competitors, Ludwig Dunheuvelin stood by her side and watched - with that damn cockerel perched on his shoulder. Saints save me, but it wore a bejewelled hood (like that of a falcon), with tiny gilt horns and the muzzle of a dragon. When the time came for Faustine Anaïs to hand out the prize of a fine medal to a most hideously-dressed wheelbarrow, the beast screeched and reared up, flapping its wings. Dunheuvelin hushed the bird and commented that Laisren clearly felt it should have won best dragon.— Stepan Chernoff to his uncle, the Raskvaerii Ambassador to Kredashmi
Permitted vehicles can include: wheelbarrows, handcarts, wagons, horses, donkies, mules, hobby horses, rocking horses (with additional wheels), and stage horse costumes. There is a prize awarded for the best dragon, often presented by a member of the Dunheuvelin family.
Over the past decade, it has become commonplace for entrants to dress as dragons themselves and to wear tiny doll-riders on their backs. This has led to the development of more lavish decorations for the vehicles, including castles, ships, cities, etc.
The Course
Across the moorland between Alahnis and Draakskaduwee, the racecourse is split into two parrallel tracks. There is the easier, leisurely track (advised for animals), and a second track complete with obstacles. These can include:
- Crossing the river without a bridge;
All of these obstacles are optional, and marshalls are posted at each one to ensure inappropriate steeds can be rescued from the mayhem. Musicians are now formally advised not to attempt the obstacles with their instruments.
I know I say this every article, but man do I love these skeletons. Also this is such a fun sport! The descriptions of the various vehicles allowed for the race were awesome, dope article :D
Thank you so much! I am really chuffed you like my skeletons - I'm hoping to draw some more in the new year, providing I can master drawing a straight line on my tablet first. XD Your comment has really lifted my spirits today, thank you! :D