Arrows
Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
An arrow used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2). Arrows come in a leather quiver that holds 20 arrows. An arrow that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost. Prices and weights are for twenty arrows.
Arrow Material Enhancements
Steel and Wood 1 gp, Hardness-5, Weight 3 lbs
Adamantine — 1201 gp (Masterwork), Hardness-5, Weight 5 lbs
Deep Crystal — 1521 gp, Hardness-10, Weight 3lbs
Mundane Crystal — 121 gp, Hardness-8 Weight 3 lbs
Darkwood — 1151 gp, Weight 3 lbs
Ebony- 2000 gp (Masterwork), Hardness-15 Weight 3 lbs, +2 enhancement bonus
Iron, Cold- 3gp, Hardness-5, Weight 3 lbs
Mithral — 1501 gp, Hardness-5, Weight 1.5 lbs
Silver, Alchemical- 41 gp. Hardness-5 Weight 3 lbs
Masterwork weapons have a +1 enhancement bonus on attack rolls.