Fireball

A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.

Effect

The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.

Manifestation

A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point(An early impact results in an early detonation.) If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must pass a concentration check (DC 12+dimension of the hole). Failure causes the bead to strike the barrier and detonate prematurely.
Material Components
A tiny ball of bat guano and sulfur.
Gestures & Ritual
You point your finger and determine the range (distance and height) at which the fireball is to burst.
Related School
Evocation
Related Element
Fire
Effect Duration
Instantaneous
Effect Casting Time
1 standard action
Range
400 ft + 40 per lvl
Level
Sorcerer/Wizard 3