Wonchu Gublins
The Wonchu Gublins are a warband from another world that found themselves suddenly transported without warning or explanation. They now work as mercenaries while they try to find a way home.
Structure
The Wonchu maintain a strict traditional Gublin warband hierarchy. Officers who die are replaced by the best soldier under them, as chosen by the fallen officer's direct commander.
Public Agenda
Once they make a contract, they do everything they can to fulfill it as long as the other party adheres to it. The Wonchu Gublins will take any military or combat contract in line with traditional Gublin war ethics, which are as follows:
Do not assault civilians
Do not interfere with enemies' food or water supplies
If an enemy is taken prisoner, they must be given food and cannot be physically harmed without the order of at least a Hal
Do not aid the enemy of an ally
Do not take the property of civilians in captured or occupied territory
Do not torture or deliberately maim other beings
Assets
Although they arrived with iron-age weapons and armor, and currency from a different world, the Wonchu Gublins have acquired impressive military vehicles and equipment. Their "flagship" is a one-of-a-kind hovertank with advanced systems and weapons that has a crew of 6 and can carry 30 Gublin warriors. They also have several old Northern Front giantslayer tanks they received as payment for defending a Northern Front outpost for a period of time. While working for the Front, the Wonchu purchased 15 NF export warmechs and have since modified and customized them. They also have an array of transport and scouting vehicles. The entire warband wears advanced armor with powered helmets, and they wield plasma blasters and vibro weapons. They have stockpiles of magical healing items, but eschew all other magical equipment.
Type
Military, Mercenary Group
Training Level
Professional
Veterancy Level
Veteran
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