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Wonchu Gublins

The Wonchu Gublins are a warband from another world that found themselves suddenly transported without warning or explanation. They now work as mercenaries while they try to find a way home.

Structure

The Wonchu maintain a strict traditional Gublin warband hierarchy. Officers who die are replaced by the best soldier under them, as chosen by the fallen officer's direct commander.

Public Agenda

Once they make a contract, they do everything they can to fulfill it as long as the other party adheres to it. The Wonchu Gublins will take any military or combat contract in line with traditional Gublin war ethics, which are as follows:
  • Do not assault civilians
  • Do not interfere with enemies' food or water supplies
  • If an enemy is taken prisoner, they must be given food and cannot be physically harmed without the order of at least a Hal
  • Do not aid the enemy of an ally
  • Do not take the property of civilians in captured or occupied territory
  • Do not torture or deliberately maim other beings
  • Assets

    Although they arrived with iron-age weapons and armor, and currency from a different world, the Wonchu Gublins have acquired impressive military vehicles and equipment. Their "flagship" is a one-of-a-kind hovertank with advanced systems and weapons that has a crew of 6 and can carry 30 Gublin warriors. They also have several old Northern Front giantslayer tanks they received as payment for defending a Northern Front outpost for a period of time. While working for the Front, the Wonchu purchased 15 NF export warmechs and have since modified and customized them. They also have an array of transport and scouting vehicles. The entire warband wears advanced armor with powered helmets, and they wield plasma blasters and vibro weapons. They have stockpiles of magical healing items, but eschew all other magical equipment.
    Type
    Military, Mercenary Group
    Training Level
    Professional
    Veterancy Level
    Veteran

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