The Goldbrand clan is one of two major dwarven clans that populate Vecrona. Of the two, the Goldbrand clan is the more sociable, though just barely.
Additional Information
Contrary to their Stormjaw cousins, the Goldbrands make their home above ground in the hills and mountains near the eastern coast.
Like their subterranean cousins, Goldbrand dwarves have a limited ability to see in lightless environments.
Civilization and Culture
The limits imposed by an entire culture sharing the same surname are interesting (especially in a culture that focuses on making a name for yourself and being recorded in the annals of history), though the Goldbrands have compensated by coming up with increasingly complex names as generations have gone on. It is not uncommon for a Goldbrand's given name to be upwards of six syllables long and filled with consonants that simply do not exist in any other language. Most Goldbrands that regularly deal with non-dwarves will have a secondary name that they answer to outside of the clan.
Long before the mochilians took their place at dragons' sides, the dwarves were created by Crafter Uryn, and he instilled in them a love for craftsmanship. They carved their grand cities and learned the ways of the forge under his tutelage, and they worshiped him as a god-king. Though Urys has been dead since even before the Sept War, he is still revered to this day as the patron of all dwarvenkind, and all that they create is sanctified in his name.
Though the Goldbrand clan prides itself on being a mediator between the Stormjaw clan and the surface world, do not make the mistake of thinking them personable. They are just as brash and blunt as any other dwarf; they are simply willing to put their prejudices aside to do business with humans.
RPG Datasheet
Ability Score Increase: Your Strength score increases by 2, and your Wisdom score increases by 1.
Size: Medium
Speed: Your base walking speed is 25 ft, and your speed is not decreased by wearing heavy armor.
Darkvision: You have superior vision in dim and dark environments. You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern colors this way; you can only see in shades of grey.
Dwarven Toughness: Your hit point maximum increases by a number equal to your character level.
Dwarven Resilience: You have advantage on saving throws against poison, and resistance to poison damage.
Dwarven Combat Training: You are proficient with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency: You are proficient in one of the following artisan's tools: smith's tools, brewer's tools, or mason's tools.
Stonecunning: Whenever you make an INT (history) check related to the origin of stonework, you have expertise in that check, even if you are not proficient in the history skill.
Languages: You can speak, read, and write Dwarvish and Imperial, in addition to any languages your DM decides are appropriate to your background.
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