Age. Dhampir mature as humans do, but have extremely long lifespans due to their undead heritage, living upwards to a thousand years.
Darkvision. Dhampir have enough vampiric heritage to be attuned to the night., granting their descendants superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fangs. You have retractable, sharp, canine teeth, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Constitution modifier.
Blood Drinker. As an action, you may use your fangs to make an unarmed strike against a foe who is grappled, restrained, incapacitated, or willing. If the attack hits, it deals its normal damage plus 1d4 necrotic damage. You gain temporary hit points equal to the amount of necrotic damage you deal plus your Constitution modifier. You may use this ability a number of times each day equal to your Constitution modifier. You regain all expended uses when you finish a long rest.
Undead Resistance. You have resistance to necrotic damage. You do not need to breathe.
Vampiric Magic. When you reach 3rd level, you can cast the Charm Person spell once with this trait. When you reach 5th level, you can cast the Spider Climb spell on yourself once with this trait without requiring a material component. When you reach 7th level, you can cast the Gaseous Form spell on yourself once with this trait. You regain the ability to cast these spells with this trait when you finish a long rest. Charisma is your spellcasting ability for these spells.
Languages. You can speak, read, and write Common and one other language of your choice.
Base Height | Base Weight | Height Modifier | Weight Modifier |
---|---|---|---|
4'8" | 110 lb. | + 2d10 in. | x 2d4 lb. |
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