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Dhampir

Dhampirs are the offspring of a vampire and a human. They appear to be humans, though their skin often has a pallid or corpselike aspect. They have retractable canine fangs that appear normal when not in use.   These undead humanoids rarely, if ever, form communities because of their sparse population. In the few occurrences where dhampirs gather, it is usually in small groups that travel the world in mutual support of one another. For the most part, however, dhampirs tend to integrate themselves into the cultures and communes in which they are born. Although they generally prefer urban environments, living in such areas has proven to be dangerous to them, as many other humanoids view dhampirs as little different from their vampiric ancestors and are treated like any other undead creature. It is because of these undead-fearing sentiments that dhampirs often find themselves either struggling to disguise themselves in cities, or immigrating to more rural areas where there are simply less people to need to hide from.
by Alberto Bontempi
Source
Custom Ancestries and Cultures by Arcanist Press
Scientific Name
Homo sapiens nocturnis
Origin/Ancestry
Undead
Lifespan
900-1000 yeras
Average Height
5'6"
Average Weight
130 lb.

Dhampir

Ability Score Increase +2 Constitution, +1 Charisma
Size Medium
Speed 30 ft.

Age. Dhampir mature as humans do, but have extremely long lifespans due to their undead heritage, living upwards to a thousand years.   Darkvision. Dhampir have enough vampiric heritage to be attuned to the night., granting their descendants superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Fangs. You have retractable, sharp, canine teeth, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Constitution modifier.   Blood Drinker. As an action, you may use your fangs to make an unarmed strike against a foe who is grappled, restrained, incapacitated, or willing. If the attack hits, it deals its normal damage plus 1d4 necrotic damage. You gain temporary hit points equal to the amount of necrotic damage you deal plus your Constitution modifier. You may use this ability a number of times each day equal to your Constitution modifier. You regain all expended uses when you finish a long rest.   Undead Resistance. You have resistance to necrotic damage. You do not need to breathe.   Vampiric Magic. When you reach 3rd level, you can cast the Charm Person spell once with this trait. When you reach 5th level, you can cast the Spider Climb spell on yourself once with this trait without requiring a material component. When you reach 7th level, you can cast the Gaseous Form spell on yourself once with this trait. You regain the ability to cast these spells with this trait when you finish a long rest. Charisma is your spellcasting ability for these spells.
 

Languages. You can speak, read, and write Common and one other language of your choice.


Base HeightBase WeightHeight ModifierWeight Modifier
4'8"110 lb.+ 2d10 in.x 2d4 lb.

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