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Nymph

Nymphs are fey creatures native to the Feywilds. Each type of nymph is associated with a natural feature of the world, such as forests, rivers, the sea, or the sky. They reside in these features of the landscape as temperamental guardians. Like many fey, nymphs can be impulsive and make games out of performing acts that characterize how non-fey creatures expect them to act. Those few nymphs who travel outside of the twilit Feywilds are often met with curiosity and some lose the impulsiveness that is so common among their Feywild cousins over time.  

Aurae

Aurae are associated with the breezes and the constellations of the night sky. They look like beautiful humans except that in dim lighting, their features are sometimes illuminated by cosmic light. Aurae are considered to be the wisest and most serious-minded nymphs, as they spend their time reflecting upon the eternal nature of the stars.  

Dryad

Dryads are associated with the forests and trees. They look like beautiful humans but with rough, bark-like skin that ranges in color from earthy browns and greens to flowery pinks and blues. Of all the nymphs, they have the most trouble adapting to civilization, as they do not cope well with being separated from their birth tree.  

Naiad

Naiads are associated with rivers, lakes, and rushing rapids. They look like beautiful humans but with long hair that coils and tumbles like a flowing waterfall from their shoulders. They adapt to civilization easily, as many mortal settlements are built along rivers. Any beautiful human that seems to enjoy bathing just a little too much might be accused of being a naiad.  

Nereid

Nereids are associated with the stormy seas and oceans. They look like beautiful humans but with pearlescent blue-green skin, luminous eyes, and webbed hands and feet. Nereids have no trouble adapting to civilization, but they are a rare sight, because they vastly prefer the ocean to walking on dry land.  

Oread

Oreads are associated with rocky crags and the snowy peaks of mountains. They look like beautiful humans but with cat-shaped eyes. Oreads are fierce hunters, and they are known to stalk rural areas in search of interesting prey. Any hunter who can live for weeks in the wild and come away looking fresh as a flower might be an oread.
Source
Odyssey of the Dragonlords by Arcanum Worlds
Scientific Name
Silvestris nymphae
Origin/Ancestry
Aurae, Dryad, Naiad, Nereid, Oread
Lifespan
Born in Feywilds: Immortal, though lose immortality after 100 years outside; born outside Feywilds: 800 years
Average Height
5'6"
Average Weight
110 lb.

Nymph

Ability Score Increase +2 Chasrima, +1 Wisdom
Size Medium
Speed 30 ft.

Nymph Traits

Age. Nymphs are born cocooned within some feature of their associated element. For example, dryads are usually born within trees, and nereids may be born within giant clam shells. Young nymphs sleep in their cocoon for up to 100 years before emerging fully grown. A nymph born outside of the Feywilds can live for as long as 800 years, although many choose to return to the elements once their curiosity about the world has been satisfied. A nymph born in the Feywilds is immortal so long as they remain within that plane, but should they choose to leave the twilit lands, they will lose their immortality after spending a cumulative time of a century outside of the Wilds.   Size. Nymphs are the same size as humans, but their builds typically reflect a life of leisure. Your size is Medium.   Speed. Your base walking speed is 30 feet.   Darkvision. Accustomed to the perpetual twilight of the Feywilds, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Enthralling Beauty. You possess unearthly grace and beauty, which allows you to dazzle and charm those who are susceptible to such things. You have proficiency in the Persuasion and Performance skills. Additionally, you can cast the Charm Person spell once with this trait and regain the ability to do so when you finish a short or long rest. Charisma is your spellcasting ability for this spell.   Fey. Your creature type is fey rather than humanoid. You have advantage on saving throws against being charmed, and magic can't put you to sleep.   Nymph Ancestry. When you create your nymph, choose one of the following subraces: Aurae, Dryad, Naiad, Nereid, or Oread. You gain access to special traits and magic depending upon your ancestry.    

Subrace: Aurae

Star Gazer. Your familiarity with the night sky allows you to know which direction is north. You have advantage on Wisdom (Survival) checks when navigating by the stars.   Aurae Magic. Starting at 3rd level, you can cast the Faerie Fire spell once with this trait and regain the ability to do so after a short or long rest. Starting at 7th level, you can cast the Levitate spell once with this trait and regain the ability to do so after a short or long rest. Charisma is your spellcasting ability for these spells.  

Subrace: Dryad

Forest Born. You are fluent in the languages of beasts and plants. You have advantage on Wisdom (Survival) checks in forested regions.   Dryad Magic. Starting at 3rd level, you can cast the Goodberry spell once with this trait and regain the ability to do so after a short or long rest. Starting at 7th level, you can cast the Barkskin spell once with this trait and regain the ability to do so after a short or long rest. Charisma is your spellcasting ability for these spells.  

Subrace: Naiad

River Dweller. You can hold your breath for 1 hour. You have a swim speed of 40 ft.   Naiad Magic. Starting at 3rd level, you may cast the Create or Destroy Water spell once with this trait and regain the ability to do so after a short or long rest. Starting at 7th level, you can cast the Control Water spell once with this trait and regain the ability to do so after a short or long rest. Charisma is your spellcasting ability for these spells.  

Subrace: Nereid

Amphibious. You can breath air and water, and you have a swimming speed of 40 ft. Your familiarity with the whims of the seas and oceans gives you advantage on Wisdom (Survival) checks in coastal and oceanic regions.   Neried Magic. Starting at 3rd level, you may cast the Fog Cloud spell once with this trait and regain the ability to do so after a short or long rest. Starting at 7th level, you can cast the Water Walk spell once with this trait and regain the ability to do so after a short or long rest. Charisma is your spellcasting ability for these spells.  

Subrace: Oread

Crag Dweller: You have advantage on Wisdom (Survival) checks in steppes, rocky islands, and mountainous regions.   Oread Magic. Starting at 3rd level, you can cast the Hunter’s Mark spell once with this trait and regain the ability to do so after a short or long rest. Starting at 7th level, you can cast the Misty Step spell once with this trait and regain the ability to do so after a short or long rest. Charisma is your spellcasting ability for these spells

Languages. You can speak, read, and write Common and Sylvan.


Base HeightBase WeightHeight ModifierWeight Modifier
4'8"90 lb.+2d10 inchesx 1d4 lb.

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