Nymph
Ability Score Increase +2 Chasrima, +1 Wisdom
Size Medium
Speed 30 ft.
Nymph Traits
Age. Nymphs are born cocooned within some feature of their associated element. For example, dryads are usually born within trees, and nereids may be born within giant clam shells. Young nymphs sleep in their cocoon for up to 100 years before emerging fully grown. A nymph born outside of the Feywilds can live for as long as 800 years, although many choose to return to the elements once their curiosity about the world has been satisfied. A nymph born in the Feywilds is immortal so long as they remain within that plane, but should they choose to leave the twilit lands, they will lose their immortality after spending a cumulative time of a century outside of the Wilds.
Size. Nymphs are the same size as humans, but their builds typically reflect a life of leisure. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Accustomed to the perpetual twilight of the Feywilds, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Enthralling Beauty. You possess unearthly grace and beauty, which allows you to dazzle and charm those who are susceptible to such things. You have proficiency in the Persuasion and Performance skills. Additionally, you can cast the Charm Person spell once with this trait and regain the ability to do so when you finish a short or long rest. Charisma is your spellcasting ability for this spell.
Fey. Your creature type is fey rather than humanoid. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Nymph Ancestry. When you create your nymph, choose one of the following subraces: Aurae, Dryad, Naiad, Nereid, or Oread. You gain access to special traits and magic depending upon your ancestry.
Subrace: Aurae
Star Gazer. Your familiarity with the night sky allows you to know which direction is north. You have advantage on Wisdom (Survival) checks when navigating by the stars.
Aurae Magic. Starting at 3rd level, you can cast the
Faerie Fire spell once with this trait and regain the ability to do so after a short or long rest. Starting at 7th level, you can cast the
Levitate spell once with this trait and regain the ability to do so after a short or long rest. Charisma is your spellcasting ability for these spells.
Subrace: Dryad
Forest Born. You are fluent in the languages of beasts and plants. You have advantage on Wisdom (Survival) checks in forested regions.
Dryad Magic. Starting at 3rd level, you can cast the
Goodberry spell once with this trait and regain the ability to do so after a short or long rest. Starting at 7th level, you can cast the
Barkskin spell once with this trait and regain the ability to do so after a short or long rest. Charisma is your spellcasting ability for these spells.
Subrace: Naiad
River Dweller. You can hold your breath for 1 hour. You have a swim speed of 40 ft.
Naiad Magic. Starting at 3rd level, you may cast the
Create or Destroy Water spell once with this trait and regain the ability to do so after a short or long rest. Starting at 7th level, you can cast the
Control Water spell once with this trait and regain the ability to do so after a short or long rest. Charisma is your spellcasting ability for these spells.
Subrace: Nereid
Amphibious. You can breath air and water, and you have a swimming speed of 40 ft. Your familiarity with the whims of the seas and oceans gives you advantage on Wisdom (Survival) checks in coastal and oceanic regions.
Neried Magic. Starting at 3rd level, you may cast the
Fog Cloud spell once with this trait and regain the ability to do so after a short or long rest. Starting at 7th level, you can cast the
Water Walk spell once with this trait and regain the ability to do so after a short or long rest. Charisma is your spellcasting ability for these spells.
Subrace: Oread
Crag Dweller: You have advantage on Wisdom (Survival) checks in steppes, rocky islands, and mountainous regions.
Oread Magic. Starting at 3rd level, you can cast the
Hunter’s Mark spell once with this trait and regain the ability to do so after a short or long rest. Starting at 7th level, you can cast the
Misty Step spell once with this trait and regain the ability to do so after a short or long rest. Charisma is your spellcasting ability for these spells
Languages. You can speak, read, and write Common and Sylvan.
Base Height | Base Weight | Height Modifier | Weight Modifier |
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4'8" | 90 lb. | +2d10 inches | x 1d4 lb. |
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