Trial of Blades
Execution
In Ælnean tradition, a trial of blades can occur when an dispute between two parties does not have sufficient evidences to determine which party is in the right. When a trial by jury reaches this stalemate conclusion, either the plaintiff (the one of who initially said the accusation) or defendant (the one who have been accused of a wrongdoing) may request a trial of blades. When the plaintiff of the one who issues the trial of blades, and the defendant rejects the challenge, the plaintiff will be determined to have been in the right, and the defendant must pay reparations (15 gold for civil disputes, property, or a sufficient blood price in cases of murders that had no witnesses) to the plaintiff or undergo the usual sentence for the crime committed. If the defendant issues the challenge and the plaintiff rejects, the plaintiff will be considered to have made a false accusation against the defendant and must pay a fine of 30 gold. Regardless of who initially issues the challenge of a duel, the other party has 1 day to give their response to participate. If no response is given, then the issuer of the challenged is determined the victor and the rejecter pays a fine of 15 gold. If the challenged parties flees before giving a response, they will be considered an outlaw and a bounty will be placed on them.
When a trial of blades is accepted, the parties will meet again on next Oathsday. Either party has the right to name a champion to fight the duel in the stead of the plaintiff or defendant. The duel takes place in a 30 foot diameter circle, which has large stones around the circumference to mark the perimeter of the dueling arena. Stepping outside of the perimeter nets a lose of whoever did so and the other party is declared the winner. Purposefully fleeing from the arena after the start of a duel will not only incur the according fines and punishments but will also lead to the fleeing party being considered a coward, and will therefore be thought of no longer possessing honor.
Duels can be either to first blood or to the death depending on the gravity of the crime. For civil cases, such as property disputes or insults, duels are typically to first blood; while for some criminal cases, particularly murder, the trial of blades is fought to the death. Before the duel starts, the squire of the presiding Lawsworn judge will inspect both parties to ensure that neither is under the effects of any spell. If a spell is detected, the squire will identify the nature of it and inform the judge. If the spell is an enchantment that enhances the ability of one of the dueling parties, that party will be determined to have forfeited the fight for illegal use of magic and will have to pay a fine of 20 gold to other party. If the spell debilitates one of the fighters in some way, the other party is considered to have forfeited the match and will have to pay a fine of 20 gold as well.
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