Weco Agad
See now, when you know just what's happening in the world, you have to do two things if you want to stay sane. I don't think Venfaren ever got that, and I know Aldris doesn't.
The two things are agree to join the fight, and decide to live life to the fullest while you can. If you don't agree to join the fight, it will eat at you. You'll see the death and destruction when you dream, and you'll end up calling yourself a coward for not fighting. Or worse, you could end up just accepting it, and helping whether you want to or not.
But just as important, you have to live life and have fun! You have to have a reason to fight, some good in life that you want to preserve. If you don't, you end up fighting for hate, and that's what we're supposed to be fighting against. You can start to lose sight of what's right, and start doing a whole lot of wrong. And if we become what we are fighting against, then they win either way.
Physical Description
General Physical Condition
Body Features
Facial Features
Physical quirks
Apparel & Accessories
Mental characteristics
Personal history
Weco grew up in Bandar Phila, son of a jeweler. He grew up fascinated by the shiny objects his parents worked with every day, and at a young age would go to great lengths to take them as toys. As he always gave them back, his parents indulged their only child, and simply made it more challenging, and thus more fun. They were able to keep him reined in as a young boy, and assumed he would grow out of it.
He never did, and eventually turned to looking outside the family for shiny objects to acquire. He was still a good kid, and understood that most people didn't want to share, so he looked for other places. He joined a group of adventurers who were looking for someone with experience with locks and traps - although he had none at the time, he felt sure he'd pick it up. And pick it up he did, becoming quite skilled and as he amassed a small collection of shinies.
One day, they went too far. They were in the wilderness between Corellum and Londe, and came across a tomb. Even though none of them spoke the language, the markings clearly told them to stay away, but they decided to ignore them. They hadn't been inside for more than an hour before the dead around them began to rise. Skeletons assembled themselves as they crawled out of the alcoves they were lying in, and a loud scraping sound came from farther within. As the group began to back away, horrified, they heard a blood curdling scream, and footsteps moving towards them. The party's big man broke, wetting himself and stumbling as he turned for the entrance. With that, the rest began to flee as well.
Being small and agile, Weco made it out, alone. He waited near the entrance, hidden in a tree, for several days, hoping someone else would stumble out. When they never did, he rounded up the horses and headed back to civilization, and Bandar Philia. He was lost for a time, until he met Aakal Ebenezer Venfaren, who understood what he had seen and done. Venfaren talked with him for a long time, and they discussed how such a thing was possible. In the end, Weco accepted Venfaren's conclusions, and asked what he could do to help. Venfaren brought him into the Circle, and the Nelwyn's heart began to heal.
Personality Characteristics
Motivation
His secondary motivation is entertaining himself and acquiring well crafted jewelry, gems, and other art objects.
Savvies & Ineptitudes
He is not very good at remaining serious in situations that require it - he has been known to let his mouth get him in trouble. He can also be impulsive, and sometimes the trouble comes from what his hands are doing, not his mouth.
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