Service and maintenance
Your adventures will sooner or later start to wear down your spaceship – micro meteorites or frost damage, a clumsy docking or maybe an uncontrolled landing – it will happen to even the best of crews. Servicing your ship (a technology test) also resupplies food, drink and other consumables, as well as reactor isotopes, antimatter etc. Your service roll is modified depending on where you are. If you fail the roll, you still pay half the listed cost (table 7.11). You should service you ship after any longer space travel (10 AU or more), short travels that include portal jumping and after every completed scenario.
If you have a service station onboard, ignore the penalty for doing service in primitive environments. If you have the antimatter rockets feature, service costs are doubled. If you choose not to service your craft, or if you fail the roll, the ship will start to break down – roll on the table to the right to see which systems are affected. For each missed tune-up, the wear effects stack. If you roll the same system twice on the table, it breaks down completely and the ship is disabled until repaired (page 172).
If you have a service station onboard, ignore the penalty for doing service in primitive environments. If you have the antimatter rockets feature, service costs are doubled. If you choose not to service your craft, or if you fail the roll, the ship will start to break down – roll on the table to the right to see which systems are affected. For each missed tune-up, the wear effects stack. If you roll the same system twice on the table, it breaks down completely and the ship is disabled until repaired (page 172).
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