Clearing of the Goblin Cave
Casa Carajo Taberna of Aztlán contracted professional arms to investigate and clear the trading pass that had filled with goblins during the plague lockdown of the city. The proffesionals were able to clear the caves but reported encounters with powerfully mutated goblins inhabiting the caves, suggesting the possibility of interference by an outside force. The path out of Aztlán is now open for safe passage and the denizens of the city have begun to venture out for the first time in five years.
The owner of the Emerald Kukuyo, Nii-Nii The Green was surprised to hear of such mutations at this time of the year and has contracted a scrying, we await its conclusions. Nii-Nii also placed a contract for the collection of a live mutated goblin for further testing. Precautions have also been taken in case there is need to cleanse the nearby forest, preventing further expansion of the goblin threat.
Components
Goals
Adventurers contracted were to clear out the caves and reach the other side, both mapping out the caves as well as documenting the Goblins.
Hooks
After five years living in the lost city of Aztlán surving Mictlān's Calling the denizens of the city have prepared to venture out into Tydland, but firt they must clear the mountain pass.
Moral Quandaries
There seems to have been some goblins that were intelligent and even negotiated with to betray their friends, implying a sense or sentience too.
Cruel Tricks
These were not normal goblins, some wore armor and used spells.
Relations
Allies
Porq'Xop of the Chosen
Adversaries
Mutant Goblins.
Backdrops
Locations
The winding cave paths to Aztlán uderneath the Itzal Moutains.
Threats
Mutant goblins.
Completion Date
4/10/2022
4/10/2022
Remove these ads. Join the Worldbuilders Guild
Comments