Drow D&D 3.5
Racial Abilities: Drow have all the elven racial traits listed given in Chapter 2 of the Player’s Handbook except as follows:
- +2 Dexterity, –2 Constitution, +2 Intelligence, +2 Charisma. The drow have ruthlessly selected for agility, intelligence, and force of personality over generations.
- Spell-Like Abilities: 1/day—dancing lights, darkness, and faerie fire. These abilities are as the spells cast by a sorcerer of the drow’s character level.
- Darkvision up to 120 feet. This replaces elven low-light vision.
- Proficient with either rapier or shortsword; proficient with hand crossbow and light crossbow. This replaces the standard elven weapon proficiencies.
- Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds a drow for 1 round. In addition, drow suffer a –1 circumstance penalty on all attack rolls, saves, and checks while operating in bright light.
- Spell resistance of 11 + character level.
- +2 racial bonus on Will saves against spells and spell-like abilities.
- Automatic Languages: Elven, Undercommon, home region. Bonus Languages: Abyssal, Common, Draconic, Drow Sign Language, Goblin, Illuskan.
- Favored Class: Wizard (male) or cleric (female).
- Level Adjustment +2: Drow are more powerful and gain levels more slowly than most of the other common races of Faerûn. See the Powerful Races sidebar for more information.
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