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Cleric - Travel Domain

There would hardly be any civilization at all if not for the courageous explorers of old. Gods of the Travel domain often looked down kindly on those travelers and eased their path so that they could reach their destination safely, and where they walked a long time ago might tread today’s merchants and adventurers, each with their own motive and pace, yet often with that same wanderlust.


Travel Domain Spells

 

Fleeting

At level 1, your base walking speed increases by 5 feet. It increases another 5 feet at level 11.    

Well Traveled

At level 1, you are skilled in leading groups on journeys. Any rolls you make towards travel actions (Lead the March, Scout Ahead, etc.) are made at advantage.
 

Bonus Proficiencies

At level 1, you gain proficiency in land and water vehicles, as well as navigator's tools    

Channel Divinity: Tailwind

At 2nd level, you can present your holy symbol as a bonus action to invoke your deity's blessing. For 1 minute, you and up to a number friendly creatures equal to your wisdom modifier gain the following benefits.
  • An increase of 10 feet to base walking speed.
  • The ability to use the Dash action as a bonus action.
  • Attacks of opportunity had disadvantage on affected creatures.
   

Accelerated Voyage

Starting at 6th level, the travel pace of you and your companions are quickened allowing for 1 additional hex to be traversed each day while travelling.

Additionally, you can take the dash action as a bonus action.    

Land's Stride

At level 8, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
 

Exalted Nomad

Starting at 17th level, you can cast teleport without expending a spell slot. You are considered to be very familiar with any location you choose if you do not already have access to a permanent teleportation circle or an associated object. After you cast the spell with this feature, you can’t do so again until you finish a long rest.

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