Death and Dying

Downed Characters

All player characters have a set amount hits they can take. Once this number of hits has been exceeded they enter the downed state. While in the downed state the character suffers the Incapacitated, and Prone conditions and cannot move. While in the downed state, the player must await a Game Master to make an injury.   Once available, a game master will first judge if the injuries sustained carried lethal intent. If there was lethal intent the game master will make a death roll, otherwise an injury roll will be made.

Injury Rolls

  To make an injury roll, the game master rolls 1d20 and consults the table below.
1d20 Lethal Intent No Lethal Intent
1 3rd Degree Dying State 1st Degree Dying State
2-9 2nd Degree Dying State Major Injury
10-14 1st Degree Dying State Minor Injury
15-19 Major Injury No Injury
20 Minor Injury No Injury

Resolving Injury or Death Rolls

Based on the result of the injury or death rolls one of two things happen. If no injuries are sustained, the character gets back up and resumes roleplaying. If an injury is sustained, the character gets back up and resumes roleplaying but now roleplays an appropriate injury as determined by the game master. Characters can at this point receive first aid to minimize the effects of the injury.

If a character enters the Dying state, that character suffers the Incapacitated condition (unable to take actions or reactions and is unable to move) and is knocked Prone if is not Prone already. From there, the Dying state is resolved based on if the character is a staff member or visitor as described below.


Dying Characters

  Characters in the Dying state have suffered injuries that have rendered them incapacitated and at risk of death. Once in the dying state, every effort must be made to get the character to medical attention. A character exits the dying state only when they have received medical attention or it has been judged by a game master that they will not receive medical attention within a reasonable amount of time.

Receiving Medical Attention

There are two forms of medical care, first aid and formal medical aid.

First Aid

First aid is medical care performed in the field, typically by characters who are not trained in medicine. When first aid is performed, the game master rolls on the first aid table to determine the result.
1d20 1st Degree Dying state 2nd Degree Dying State 3rd degree dying state
1 No change No Change No Change
2-9 No change No Change No Change
10-14 The character stabilizes but gains a major injury No Change No Change
15-19 The character stabilizes but gains a minor injury The Character stabilizes but gains a major injury No Change
20 The character stabilizes The Character stabilizes but gains a minor injury The character stabilizes but gains a major injury

Formal Medical Aid

Formal medical aid is medical care provided by a trained medical character in a medical environment. When medical care is performed, the game master rolls on the formal medical aid table to determine the result.
1d20 1st Degree Dying State 2nd Degree Dying State 3rd Degree Dying State
1 Death Death Death
2-9 Death Death Death
10-14 Major Injury Death Death
15-19 Minor Injury Major Injury Death
20 No Injury Minor Injury Major Injury

Characters Unable to Receive Medical Aid

After a reasonable amount of time has been granted to try to get the character medical aid and a game master judges that the character is unlikely to receive medical aid, the game master may declare that character dead. Once declared dead, that character is subject to the rules of death below.

Injured Characters

  When a character is injured, that injury is classified into one of two categories.

Major Injuries

  Major injuries are sever injuries that cause significant impacts on the characters day to day life. Examples include, loss of limb, broken limb, loss of eyesight, major lacerations that limit a characters ability to move without pain. Major injuries will heal over time, however they can also be treated by medical personnel with a DC 15 medical (intelligence) check. Major injuries typically heal within 1d10 sessions (except when the body part is missing).

Minor Injuries

  Minor injuries are injuries that cause minor impacts on the characters day to day life. Examples include scratches, bruising, lacerations that do not cause significant pain. Minor injuries will heal over time, however they can also be treated by medical personnel with a DC 10 medical (intelligence) check. Minor injuries typically heal within 1d4 sessions.

Dead Characters

When a character dies, a number of things may happen depending on whether they are staff members or a visitor to the archives.

Staff Members

Staff members follow the rules listed in Death and Archive Staff.

Visitors

When a visitor dies the following occurs. First, attempts will be made to recover the body. Once the body is recovered, staff will perform the necessary resurrection spell. Visitors who were dead for more than 10 days will be assessed a 1000 gold fee for the materials used to cast the spell. If the visitor is dead for more than 100 years, the fee will be increased to 25,000 gold. If a visitor is unable to pay their fee, they may sign a lunar contract or barter for some other form of payment.
Type
Metaphysical, Supernatural

Synthetic Characters and these Rules:

Mechanical Differences

Mechanically these rules work exactly the same for synthetic characters as with organic characters with one difference. Synthetic characters do not naturally heal injuries. Injuries for synthetic characters are permanent unless repaired.

Flavor Differences

For the purposes of flavor these rules have the following differences for synthetic characters. While in the dying state, instead of bleeding out a synthetic character's core is described as leaking and threatening to explode. Furthermore, Injuries are referred to as malfunctions or damage. Additionally, rather than seeking medical aid from a medical professional, synthetic characters seek repairs from a mechanic.

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