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Abyssal Poison

This poison can only be created by combining shredded and boiled merrow tail and crushed fish bones, rapidly heated before being left to drain for 2 hours through blood soaked sand. This process creates enough poison to fill a single small vial. The poison is volatile, and explodes in a fine mist when the vial is shattered. The mist covers a 5 foot area, and lingers for 1 round before dispersing. A light breeze also disperses the mist, which evaporates into the air harmlessly. Any creature that touches the mist or moves through its space must succeed on a DC 14 Constitution saving throw. The target creature suffers 3d6 necrotic damage on a failed save, or half as much on a successful one. Undead creatures and plants that fail this saving throw suffer an additional 1d6 necrotic damage, and can’t regenerate hit points until the end of its next turn.

Manufacturing process

Requires Journeyman (+3) Poisoner
Rarity
Uncommon
Raw materials & Components
Merrow tail, 1/2lb of crushed fish bones, and a handful of blood soaked sand.
Tools
Poisoner's Kit
Related Materials

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