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Deepblood Poison

This deadly vial contains a dark, thick poison that, when applied to an open wound or ingested, induces severe vomiting and hysteria. As an action, you can throw the vial towards a point you can see within 20 feet of you. Each creature within 5 feet of that point must succeed on a DC 16 Constitution saving throw, or become poisoned for 1 minute. Alternatively, you can rub the poison directly into a creature’s open wound by using your action to make a melee weapon attack against the target. On a successful hit, the target becomes poisoned. A poisoned target can’t take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn:   1 The target uses all its movement to run, screaming, in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The target doesn’t take an action this turn.   2 - 6 The target doesn’t move or take an action this turn, instead spending its turn vomiting black blood profusely.   7 - 8 The target uses its action to make a melee attack against a randomly determined creature within its reach, while rambling incoherently. If there is no creature within its reach, the creature instead targets its own features, such as nails, hands, hair or ears.   9 - 10 The target moves and acts normally.   The poisoned target can make a DC 16 Constitution saving throw at the end of its subsequent turns, ending the effect on itself on a success. A target automatically succeeds on this saving throw if it has all of its hit points, but automatically fails this saving throw if it instead ingests the poison, such as by consuming poisoned food or drink.

Manufacturing process

Requires an Artisan (+4) Poisoner or Alchemist
Item type
Consumable, Food / Drink
Rarity
Rare
Raw materials & Components
Blood from a Dweller of the Deep, plus 400 gp in materials
Tools
Poisoner's Kit or Alchemist's Supplies
Related Materials

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