Grasping Fluid
This thick, clear gel can be applied to an open wound, no larger than 1 foot in any direction, as an action. A single vial can be applied up to three times before the gel runs out. When applied, the gel forms a protective, binding seal over the wound, preventing blood loss and accelerating healing. The target automatically regains 2d4 + 4 hit points, and proceeds to regain and additional 1 hit point per minute, to a maximum of 30. Application of this gel stabilizes and begins to heal a dying target, but doesn’t bring them back to consciousness. A target stabilized in this way regains consciousness naturally in 1d3 + 1
hours, but can be woken unnaturally (such as being slapped or shocked awake) after 1d10 minutes.
Manufacturing process
Requires a Journeyman (+3) Alchemist or Herbalist
Item type
Consumable, Food / Drink
Rarity
Uncommon
Raw materials & Components
Sucker from the tentacle of a Dweller of the Deep
Tools
Herbalism Kit or Alchemist's Supplies
Related Materials
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