Amber Armour

Amber Armour

Armor (Heavy)

Legendary Requires Attunement

Clerical Immunity. If a cleric or paladin casts a spell at the wearer, the latter gets advantage on all spell save DCs.   Innate Guidance. The armour contains a shard of an unborn god that offers advice. The armour has 3 charges, and by spending one charge gains advantage on one d20 roll (except for Clerical Immunity). This recharges fully after a long rest.   Truesight. The wearer can see invisible creatures and objects out to 10 feet. They cannot see anything invisible beyond that.

Amber Armour is made from amber collected from the Baltic Sea region, and worked like a metal by a Dwarven or Elven armourer. It is rumoured to have a splinter of an unborn god trapped in it, who gives advice, protection from powers emanating from other gods followers, and the ability to see the hidden within a short distance.

Very very rare the amber armour is sometimes mentioned to be made with the unique amber from Baltia. This makes the price for such armour exceedingly steep, and most users are likely to be targeted just for the prestige of killing someone wearing it alone. Most nobles would pay at least half their kingdoms treasury to have a suit.

Type AC STR Req. Stealth Dis.
Heavy 17 16 Yes

Cost: 5000000 gp
Weight: 8 lb


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