Bandit Captain
Bandit Captain
Medium Any humanoid race Bandit , Any Non-lawful
Description
Bandit Captains are leaders of bandit groups, and many end up making an infamous name for themselves. Usually outlaws, thieves and cutthroats, they prey on anyone in a specific region or area.
Suggested Environments
Roads & trails, smaller settlements, ruins.
Actions
Multiattack. The captain makes three attacks; two with it's scimitar and one with it's dagger. Or the captain makes two ranged attacks with it's daggers. Scimitar. Melee Weapon Attack +5 to hit, reach 5ft, one target. Hit 6 1d6+3 slashing damage. Dagger. Ranged or Melee Weapon Attack +5 to hit, reach 5 ft or range 20/60 ft, one target. Hit 5 1d4+3 piercing damage.
Reactions
Parry. The captain adds 2 to it's AC against one melee attack that would hit it. To do so, the captain must see it's attacker and be wielding a melee weapon.
Comments