Bandit Captain

Bandit Captain

Medium Any humanoid race Bandit , Any Non-lawful

Armor Class 15 (studded leather)
Hit Points 65 1d8+20
Speed 30ft

STR
15 +2
DEX
16 +3
CON
14 +2
INT
14 +2
WIS
11 0
CHA
14 +2

Saving Throws Str +4, Dex +5, Wis +2
Skills Athletics +4, Deception +4
Senses passive Perception 10
Languages Any two languages
Challenge 2


Description

Bandit Captains are leaders of bandit groups, and many end up making an infamous name for themselves. Usually outlaws, thieves and cutthroats, they prey on anyone in a specific region or area.

Suggested Environments

Roads & trails, smaller settlements, ruins.



Actions

Multiattack. The captain makes three attacks; two with it's scimitar and one with it's dagger. Or the captain makes two ranged attacks with it's daggers.   Scimitar. Melee Weapon Attack +5 to hit, reach 5ft, one target. Hit 6 1d6+3 slashing damage.   Dagger. Ranged or Melee Weapon Attack +5 to hit, reach 5 ft or range 20/60 ft, one target. Hit 5 1d4+3 piercing damage.

Reactions

Parry. The captain adds 2 to it's AC against one melee attack that would hit it. To do so, the captain must see it's attacker and be wielding a melee weapon.


 

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