Barovian Witch
Barovian Witch CR: 1/2
Medium humanoid, chaotic evil
Armor Class: 10
Hit Points: 3d8+3
Speed:
30 ft
STR
7 -2
DEX
11 +0
CON
13 +1
INT
14 +2
WIS
11 +0
CHA
12 +1
Skills:
- Arcana +4
- Perception +2
Senses:
- Darkvision 60 ft.
- Passive perception: 12
Languages: Common
Challenge Rating: 1/2
The witch is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The witch has the following wizard spells prepared:
- Cantrips (at will): Mage Hand, Prestidigitation, Ray of Frost
- 1st level (4 slots): Ray of Sickness, Sleep, Tashas Hideous Laughter
- 2nd level (2 slots): Alter Self, Invisibility
Actions
Claws (Requires Alter Self). Melee Weapon Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 4 ( 1d6+2 ) slashing damage. This 1 attack is magical. Dagger. Melee or Ranged Weapon Attack: 1d20+2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 ( 1d4 ) piercing damage.
The mad women and men known as Barovian witches forge pacts with Dark Powers in exchange for magic and longevity. They prefer to live in the shadows and can see in the dark. When traveling in the open, they use alter self spells to assume less conspicuous forms. They also use these spells to grow long, sharp claws with which they can attack. Barovian witches have no scruples. They will deal with anyone in return for power. They will also betray anyone for the same reason.
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