Berserker

Berserker CR: 2

Medium humanoid (any race), any chaotic alignment
Armor Class: 13 (hide armour)
Hit Points: 67 9d8+27
Speed: 30 30

STR

16 +3

DEX

12 +1

CON

17 +3

INT

9 -1

WIS

11 +0

CHA

9 -1

Skills: Wis +6
Damage Resistances: Fire, Iron-based weapons
Senses: passive Perception 10
Languages: Common (Germanic or Celtic language), or other Common
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +8
by Colonel 101

Reckless. At the start of it's turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of it's next turn.

Actions

Multiattack: the berserker gets two attacks with it's greataxe.   Greataxe: Melee Weapon Attack +5 to hit, 5 ft, one target. Hit: 14 2d10+3 slashing damage.

Hailing from uncivilsed lands, unpredictable berserkers come together in war parties, and seek conflict wherever they can find it.

Suggested Environments

Europe and lands surrounding Europe.


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