Berserker
Berserker CR: 2
Medium humanoid (any race), any chaotic alignment
Armor Class: 13 (hide armour)
Hit Points: 67 9d8+27
Speed:
30 30
STR
16 +3
DEX
12 +1
CON
17 +3
INT
9 -1
WIS
11 +0
CHA
9 -1
Skills: Wis +6
Damage Resistances: Fire, Iron-based weapons
Senses: passive Perception 10
Languages: Common (Germanic or Celtic language), or other Common
Challenge Rating: 2
( 450 XP)
Proficiency Bonus: +8
Reckless. At the start of it's turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of it's next turn.
Actions
Multiattack: the berserker gets two attacks with it's greataxe. Greataxe: Melee Weapon Attack +5 to hit, 5 ft, one target. Hit: 14 2d10+3 slashing damage.
Hailing from uncivilsed lands, unpredictable berserkers come together in war parties, and seek conflict wherever they can find it.
Suggested Environments
Europe and lands surrounding Europe.
Comments