Boneclaw

Boneclaw CR: 12 (8400 XP)

Large undead, chaotic evil
Armor Class: 16 (natural armor)
Hit Points: 127 17d10+34
Speed: 40 ft

STR

19 +4

DEX

16 +3

CON

15 +2

INT

13 +1

WIS

15 +2

CHA

9 -1

Saving Throws: Dex +7, Con +6, Wis +6
Skills: Perception +6, Stealth +7
Damage Resistances: cold; necrotic; bludgeoning, piercing and slashing damage from nonmagical attacks
Condition Immunities: Charmed, exhaustion, frightened, petrified, poisoned
Senses: darkvision 60 ft., passive Perception 16
Languages: Common plus the main language of its master
Challenge Rating: 12 (8400 XP)

Rejuvenation While its master lives, a destroyed boneclaw gains a new body in 1d10 hours, with all its hit points. The new body appears within 1 mile of the boneclaw's master.
Shadow Stealth While in dim light or darkness, the boneclaw can take the Hide Action as a Bonus Action

Actions

Multiattack The boneclaw makes two claw attacks.
Piercing Claw Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 3d10+4 piercing damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is grappled (escape DC 14). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target.
Shadow Jump If the boneclaw is in dim light or darkness, each creature of the boneclaw's choice within 5 feet of it must succeed a DC 14 Constitution Saving Throw or take 5d12+2 necrotic damage. The boneclaw then magically teleports up to 60 feet to an unoccupied space it can see. It can bring one creature it's graplling, teleporting that creature to an unoccupied space it can see within 5 feet of its destination. The destination spaces of this teleportation must be in dim light or darkness.

Reactions

Deadly Reach In response to a visible enemy moving into its reach, the boneclaw makes one claw attack against that enemy. If the attack hits, the boneclaw can make a second claw attack against the target.

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