Brownie
Brownie CR: 0 (10xp)
STR
11 +0
DEX
20 +5
CON
3 -4
INT
9 -1
WIS
10 +0
CHA
15 +2
Rare Creature. The Brownie is both hard to find and hard to recognize. To see it first requires a DC 16 Arcana check, and to see it requries a DC 12 Perception check to be made at night, when the Brownie is active.
Invisibility. The Brownie magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the Brownie wears or carries is invisible with it. This ability cannot be used again until the Brownie completes a short or long rest.
Lightfoot. The Brownie moves in a veil of shadows and silence for, through which it must hold its breath. During this time, it leaves no tracks nor other traces of passage, and cannot be tracked except by magical means. This ability ends after six rounds, or if the Brownie takes a breath. This ability required 1d8 rounds after each use to be used again.
Mastercraft. If the Brownie is currently being fed, it will take this action during every short or long rest the party takes to do any of the following up to 4 times total. This action does not have to be exclusive to the person the Brownie is bound to, if it has been bound.
- Repair - The Brownie repairs a piece of armor, equipment, clothing, or weapon completely.
- Mend - (Only usable when bound) During a short rest, the Brownie will stitch up and treat minor injuries, healing a party member for an additional 1d6hp
- Gather - The Brownie will gather rations from the wilderness. 1d4 party members gain an additional day's worth of rations.
- Organized - Organize and categorize all party member's belongings, allowing them to pack up camp in one round.
- Damage - The Brownie thins a piece of armor (-2AC), dulls a bladed weapon (-2dmg), or makes brittle a piece of equipment(50% chance of breaking when used).
- Scatter - The Brownie unloads the party member's backpacks, scattering the belongings about the area.
- Chill - The Brownie will put out fires, poke large holes in blankets, and otherwise take action to make the party cold and interrupt their rest.
- Itchy - The Brownie will scatter prickly bits of plant matter inside the party's clothing. Party members must make a DC 8 Wisdom save during their next action, on a failed save they lose their action to an irresistible itching in their shirt.
# | Creature |
1 | Giant Spider |
2 | Worg |
3 | Wyvern |
4 | Owlbear |
Swamp/Marsh
# | Creatures |
1 | Giant Frog |
2 | Stirge |
3 | Swarm of Insects |
4 | Poisonous Snake |
Mountains
# | Creatures |
1 | Harpy |
2 | Troll |
3 | Kobold |
4 | Yeti |
Desert
# | Creatures |
1 | Giant Scorpion |
2 | Hyena |
3 | Ankheg |
4 | Swarm of Beetles |
Arctic
# | Creatures |
1 | Polar Bear |
2 | Mammoth |
3 | Drake |
4 | Young Remorhaz |
Actions
Sewing Needle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: No damage. Target must succeed a DC 8 Strength save, losing their next attack action on a failed save.
Reactions
Bugger Off. If approached for direct combat, the Brownie will use its Invisibility as well as Lightfoot special abilities at the same time and flee. If it is bound to a traveler, it will flee into their backpack; otherwise simply running away. It can only be tracked through magical means.
Suggested Environments
Brownies in the wild tend to be in forests, and swamps. They like mushrooms, honey, and berries, and bread. They can often be found near bees, streams, and in pine trees. Other brownies can be found in the homes of peasants, struggling craftsmen, and those in need of their help.
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