Cambion

Cambion CR: 5 (1800 XP)

Medium fiend, any
Armor Class: 19 (scale mail)
Hit Points: 82
Speed: 30 ft , fly: 60 ft

STR

18 +4

DEX

18 +4

CON

16 +3

INT

14 +2

WIS

12 +1

CHA

16 +3

Saving Throws: Str +7, Con +6, Int +5, Cha +6
Skills: Deception +6, Intimidation +6, Perception +4, Stealth +7
Damage Resistances: cold; fire; lightning; poison; bludgeoning, piercing and slashing damage from nonmagical attacks
Senses: darkvision 60 ft., passive Perception 14
Languages: Common, Abyssal, Infernal
Challenge Rating: 5 (1800 XP)

Innate Spellcasting The cambion's Spellcasting Ability is Charisma, with Spell Save DC = 14, and Spell Attack = 1d20+6 . It can cast the following spells:

1/day: plane shift (self only)

3/day: each: alter self, command, detect magic


Fiendish Blessing The AC of the cambion includes its Charisma Modifier. 

Actions

Multiattack The cambion makes two melee attacks or uses its Fire Ray twice.
Spear Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d6+4 piercing damage, or 1d8+4 piercing damage if uses with two hands for a melee attack. Plus 1d6 fire damage. 
Fire Ray Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 3d6 fire damage.
Fiendish Charm One humanoid within 30 ft. the cambion can see must succeed a DC 14 Wisdom Saving Throw or be magically Charmed for 1 day. The target obeys the cambion's spoken commands. The Saving Throw is repeated when the target is harmed by any creature or receives a suicidal command from the cambion. When the effect ends, the creature is immune to the cambion's Fiendish Charm for the next 24 hours. 


Comments

Please Login in order to comment!