Large monstrosity, neutral evil
Armor Class: 14 (natural armour)
Hit Points: 174 12d10+48
Speed:
30 ft
, fly: 60 ft
Senses: Darkvision 60 ft, passive Perception 18
Languages: understands Draconic but can't speak
Challenge Rating: 6
Actions
Multiattack. The chimera makes three attacks; one with it's bite, one with it's horns, and one with it's claws. When it's fire breath is available, it can use the breath in place of it's bite or horns.
Bite. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit 11 2d6+4 piercing damage.
Horns. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit 10 1d10+4 bludgeoning damage.
Claws. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit 11 2d6+4 slashing damage.
Fire Breath (Recharge 5-6). The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 33 7d8 fire damage on a failed save, or half as much damage on a successful one.
Chimera are horribly mutated creatures that are an amalgam of other species. Originally encountered around the eastern Mediterranean and western Black Sea, they are vicious animals birthed by the gods. The first was sighted in the country of Lycia of Asia Minor., and the creature's mother was Echidna, and it's father was Typhon. Bellerophan was reported by the Greeks to have killed the first chimera.
The creature itself has the front of a lion, and lion's head, with a goat's body from halfway down, the tail & wings of a dragon, and a dragons head to the other side. It can fly, and breathe fire out of the dragon's head. It is a vicious predator attacking, killing and eating anything it can swoop down on. The latter part is it's favourite attack mode, and does not like to fight on the ground where it feels it has disadvantage.
Suggested Environments
Forests, plains hilly terrain.
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