Cultist

Cultist

Medium Human Star God Follower , Lawful Evil

Armor Class 12 (leather armour)
Hit Points 9 2d8
Speed 30ft

STR
11 0
DEX
12 +1
CON
10 0
INT
10 0
WIS
11 0
CHA
10 0

Skills Deception +2, Religion +2
Senses passive Perception 10
Languages Common (Frankish)
Challenge 1/8


Description

A Cultist is a follower of an underground religion that generally worships dark powers. In this case they follow a dark god refers to the Star God. Exactly what this is is unknown to the majority outside some occult circles.   When worshipping or carrying out cult work, they wear a long leather-like cloak of purplish red colour, with an oval design on the left of a leather jerkin in below. The latter has a circle in the middle.   They usually assassinate religious personages first and foremost, then political figures next, to destabilise regions then preach to the masses that they are the one true religion.   They usually remain silent while abroad for fear of giving away who they are.

Ideals

Service to the cult will ensure immortality.

Bonds

Other cultists are my brothers and sisters.

Flaws

The cult is everything, and cannot live without it.

Suggested Environments

Usually in abandoned buildings, underground warrens & sewers, or the less travelled wilderness.



Dark Devotion: The cultist has advantage on saving throws being charmed or frightened.


Actions

Shortsword: Melee Weapon Attack +3 to hit, reach 5 ft, one target Hit 4 1d6+1 slashing damage.


 

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